258 reputation
19
bio website bomadeno.com
location Joensuu, Finland
age 26
visits member for 3 years
seen Jun 3 at 20:44

I'm a graduate of Artificial intelligence and Computer Science, currently studying my Master's degree at the University of Eastern Finland. I have nearly two years experience working for TMVSE in Edinburgh. I'm interested in almost everything thing to do with computers, and have dabbled in a lot of things. I'm knowledgeable in a wide variety of algorithms, libraries and tools, and have recently been programming in C# and Ruby.


Mar
14
awarded  Popular Question
Mar
28
comment Why does this Unity code work as expected only with the while loop?
Seeing the answer, I'm inclined to agree. When I asked it I thought I was falling foul of a Unity specific subtlety so I chose to ask here. I always find it's a tough call whether to ask questions like this here or on SO though.
Mar
28
awarded  Scholar
Mar
28
awarded  Informed
Mar
28
accepted Why does this Unity code work as expected only with the while loop?
Mar
28
comment Why does this Unity code work as expected only with the while loop?
Argh, of course! I didn't even think that I was modifying a collection, as I was changing the parent of a member of it. Of course it makes sense that it immediately affect transform, I just didn't connect the dots far enough! Thanks for the enlightenment!
Mar
28
awarded  Student
Mar
28
revised Why does this Unity code work as expected only with the while loop?
added 49 characters in body
Mar
28
comment Why does this Unity code work as expected only with the while loop?
The expected output: parent all children to obj. The output without the while loop: only some children are parented to obj, some remain parented to transform
Mar
28
asked Why does this Unity code work as expected only with the while loop?
Dec
1
awarded  Yearling
Aug
22
awarded  Editor
Aug
8
answered unity3d camera movment problem
Jul
25
comment In Unity, can I make a GameObject within a prefab disabled by default?
This was my 'resort to' option, it's alright in isolation, but clutters my calling code. (I have an "enable object" script, which is used often, a generic "enable x component in object" script would be either time consuming or messy) Good advice for the times it's unavoidable though!
Jul
24
awarded  Supporter
Jul
24
comment In Unity, can I make a GameObject within a prefab disabled by default?
Annoying indeed! Useful code snippet, thanks!
Jul
24
comment In Unity, can I make a GameObject within a prefab disabled by default?
This doesn't answer my question - try my scenario, create a prefab and drag on the ExampleGameObject. When you create a new instance of the prefab, both objects will be enabled.
Jul
24
asked In Unity, can I make a GameObject within a prefab disabled by default?
Jul
18
answered Irregular Shaped Colliders For Unity
Jul
13
awarded  Citizen Patrol