| bio | website | blog.pdark.de |
|---|---|---|
| location | Switzerland | |
| age | ||
| visits | member for | 1 year, 5 months |
| seen | Mar 24 at 11:08 | |
| stats | profile views | 7 |
I'm a software developer living in Switzerland. You can reach me at digulla at hepe dot com.
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Jun 13 |
awarded | Teacher |
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Jun 12 |
answered | SDL 1.2 reports wrong screen size |
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Dec 3 |
awarded | Student |
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Dec 2 |
awarded | Editor |
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Dec 2 |
revised |
SDL 1.2 reports wrong screen size Added important information from comment |
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Dec 2 |
comment |
SDL 1.2 reports wrong screen size Where does SDL_ListModes get it's info from? |
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Dec 2 |
suggested | suggested edit on SDL 1.2 reports wrong screen size |
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Dec 2 |
awarded | Scholar |
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Dec 2 |
accepted | SDL 1.2 reports wrong screen size |
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Dec 1 |
comment |
SDL 1.2 reports wrong screen size It's a game that I want to play. I want to know if the game uses a SDL function to figure out the available resolutions and how I can influence this process. If that isn't possible, then I'll have to report a bug :-/ |
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Dec 1 |
comment |
SDL 1.2 reports wrong screen size I was hoping that there is a hidden env variable or something that allows me to force any resolution, no matter what SDL thinks as valid. On a similar train of thought, how does SDL know the available resolutions? Maybe I can add something to this list. |
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Nov 30 |
asked | SDL 1.2 reports wrong screen size |