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visits member for 2 years, 11 months
seen Dec 5 '11 at 2:50

Oct
11
awarded  Popular Question
Aug
9
awarded  Popular Question
Dec
4
comment How can I change this isometric engine to make it so that you could distinguish between blocks that are on different planes?
I have a few questions for you. I asked on your blog but I am not really sure how to see what your answer is if you do answer.
Dec
4
accepted How can I change this isometric engine to make it so that you could distinguish between blocks that are on different planes?
Dec
3
comment How can I change this isometric engine to make it so that you could distinguish between blocks that are on different planes?
I did something similar except rather than shade I just did lines. I do hope to do lighting at some point though. That looks good btw! Is it infinite randomly generated? I read about it on your website. The idea sounds like mine except mine will probably have a greater focus on commanding things? I'm not sure.
Dec
3
comment Any ideas on reducing lag in terrain generation?
128 possible that will be stored/rendered. I will look into linked lists. I tried running generation on a separate thread. It eliminated the lag but the chunks shifting is visible so you see black flashes (at least I think that's why).
Dec
3
comment Any ideas on reducing lag in terrain generation?
I don't even know what that is. I'll look it up.
Dec
3
awarded  Supporter
Dec
3
awarded  Editor
Dec
3
revised Any ideas on reducing lag in terrain generation?
added 136 characters in body
Dec
3
comment Any ideas on reducing lag in terrain generation?
Sorry I failed to mention the world is infinite... And it isn't a standard isometric game where there is like one height level. It can go up to 128 but usually generates up to around 64. You cannot base the indices on camera position because you can't have an infinite array. Whoa I just thought of something. Would it be possible to use an ArrayList?
Dec
3
asked Any ideas on reducing lag in terrain generation?
Dec
1
comment Steady zoom on center in LWJGL (Modelview)
Thanks. I totally knew that first thing I was just derping.
Nov
30
awarded  Scholar
Nov
30
accepted Steady zoom on center in LWJGL (Modelview)
Nov
30
comment How can I change this isometric engine to make it so that you could distinguish between blocks that are on different planes?
Done. What do you think? tinypic.com/r/2nrh7qs/5
Nov
30
asked Steady zoom on center in LWJGL (Modelview)
Nov
30
asked How can I change this isometric engine to make it so that you could distinguish between blocks that are on different planes?
Nov
29
comment How can I change this isometric engine to make it so that you could distinguish between blocks that are on different planes?
Do you have any ideas on how I could shade it so that you could distinguish between blocks that are on different planes when the slope is facing away from the camera?
Nov
29
awarded  Student