| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 1 year, 5 months |
| seen | Dec 5 '11 at 2:50 | |
| stats | profile views | 7 |
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Dec 4 |
comment |
How can I change this isometric engine to make it so that you could distinguish between blocks that are on different planes? I have a few questions for you. I asked on your blog but I am not really sure how to see what your answer is if you do answer. |
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Dec 4 |
accepted | How can I change this isometric engine to make it so that you could distinguish between blocks that are on different planes? |
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Dec 3 |
comment |
How can I change this isometric engine to make it so that you could distinguish between blocks that are on different planes? I did something similar except rather than shade I just did lines. I do hope to do lighting at some point though. That looks good btw! Is it infinite randomly generated? I read about it on your website. The idea sounds like mine except mine will probably have a greater focus on commanding things? I'm not sure. |
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Dec 3 |
comment |
Any ideas on reducing lag in terrain generation? 128 possible that will be stored/rendered. I will look into linked lists. I tried running generation on a separate thread. It eliminated the lag but the chunks shifting is visible so you see black flashes (at least I think that's why). |
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Dec 3 |
comment |
Any ideas on reducing lag in terrain generation? I don't even know what that is. I'll look it up. |
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Dec 3 |
awarded | Supporter |
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Dec 3 |
awarded | Editor |
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Dec 3 |
revised |
Any ideas on reducing lag in terrain generation? added 136 characters in body |
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Dec 3 |
comment |
Any ideas on reducing lag in terrain generation? Sorry I failed to mention the world is infinite... And it isn't a standard isometric game where there is like one height level. It can go up to 128 but usually generates up to around 64. You cannot base the indices on camera position because you can't have an infinite array. Whoa I just thought of something. Would it be possible to use an ArrayList? |
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Dec 3 |
asked | Any ideas on reducing lag in terrain generation? |
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Dec 1 |
comment |
Steady zoom on center in LWJGL (Modelview) Thanks. I totally knew that first thing I was just derping. |
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Nov 30 |
awarded | Scholar |
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Nov 30 |
accepted | Steady zoom on center in LWJGL (Modelview) |
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Nov 30 |
comment |
How can I change this isometric engine to make it so that you could distinguish between blocks that are on different planes? Done. What do you think? tinypic.com/r/2nrh7qs/5 |
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Nov 30 |
asked | Steady zoom on center in LWJGL (Modelview) |
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Nov 30 |
asked | How can I change this isometric engine to make it so that you could distinguish between blocks that are on different planes? |
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Nov 29 |
comment |
How can I change this isometric engine to make it so that you could distinguish between blocks that are on different planes? Do you have any ideas on how I could shade it so that you could distinguish between blocks that are on different planes when the slope is facing away from the camera? |
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Nov 29 |
awarded | Student |
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Nov 29 |
comment |
How can I change this isometric engine to make it so that you could distinguish between blocks that are on different planes? Oh I forgot to mention that it is randomly generated. But I was thinking about trying to find some way to shade those edges more heavily. Maybe that would work. |
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Nov 29 |
asked | How can I change this isometric engine to make it so that you could distinguish between blocks that are on different planes? |