| bio | website | bpace.info |
|---|---|---|
| location | California | |
| age | 22 | |
| visits | member for | 1 year, 6 months |
| seen | Dec 12 '12 at 1:37 | |
| stats | profile views | 7 |
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Oct 9 |
awarded | Nice Question |
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Feb 21 |
comment |
SFML Segmentation Fault when using VBOs? I didn't realize that was what I was doing, but reading a bit more on the OpenGL wiki cleared things up. In this case, the cautious way I program backfired. In my mind, I was attempting to get VBO rendering working, and once I had gotten there, experiment with shaders. I didn't realize I needed to provide some shaders. |
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Feb 20 |
awarded | Benefactor |
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Feb 19 |
comment |
SFML Segmentation Fault when using VBOs? Great reply, I was operating with an incorrect understanding of the distinction between the different rendering methods. |
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Feb 19 |
accepted | SFML Segmentation Fault when using VBOs? |
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Feb 19 |
comment |
SFML Segmentation Fault when using VBOs? Well whoops, yeah, I meant three. |
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Feb 19 |
comment |
SFML Segmentation Fault when using VBOs? I guess I may have misunderstood how glDrawArrays works, but even if I try to draw two vertices it segfaults. I'll add that on my Mac it segfaults trying to read memory address 0x00000000. For some reason on my linux machine gdb can't get a backtrace, complaining Backtrace stopped: previous frame inner to this frame (corrupt stack?). |
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Feb 19 |
awarded | Promoter |
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Feb 15 |
comment |
SFML Segmentation Fault when using VBOs?glGetError returns GL_NO_ERROR. I'm not sure what your second question was, but the issue happens when I call glDrawArrays. |
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Feb 15 |
comment |
SFML Segmentation Fault when using VBOs? Unless I'm reading it incorrectly, the OpenGL API states that the third argument to glDrawArrays is the number of points to read. Either way, calling GLDrawArrays(GL_TRIANGLES, 0, 1); results in the same error. |
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Feb 15 |
comment |
SFML Segmentation Fault when using VBOs? I link it dynamically. I can do immediate mode drawing just fine. |
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Feb 15 |
asked | SFML Segmentation Fault when using VBOs? |
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Nov 28 |
accepted | Could I be going crazy with Event Handlers? Am I going the “wrong way” with my design? |
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Nov 28 |
asked | Could I be going crazy with Event Handlers? Am I going the “wrong way” with my design? |
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Nov 28 |
awarded | Supporter |
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Nov 28 |
accepted | What is the primary use of Vertex Buffer Objects? |
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Nov 27 |
asked | What is the primary use of Vertex Buffer Objects? |
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Nov 27 |
awarded | Scholar |
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Nov 27 |
accepted | Frame Buffer Objects vs calling TexCoord2f? |
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Nov 27 |
comment |
Frame Buffer Objects vs calling TexCoord2f? Thank you! This is exactly the kind of answer I needed. It's much clearer, and now I know when I should start reading up on FBOs and what they can accomplish for me. |