4,555 reputation
1629
bio website
location
age
visits member for 4 years, 4 months
seen yesterday

Dec
8
awarded  Guru
Oct
29
awarded  Nice Answer
Sep
30
awarded  Explainer
Jul
28
awarded  Yearling
May
6
comment What is the logic behind dialog trees?
@Danjen In this structure, a Link can have multiple DialogueLines, possibly from different characters, until the next dialogue choice appears. This is also where the NPC text goes. When the lines repeat, different Links can share DialogueLines, possibly reordering them in their list (Vector), replacing parts of them with different lines, adding interjections and so on.
Mar
24
awarded  Enlightened
Mar
24
awarded  Nice Answer
Feb
6
answered More Efficient Data Structure for Large Layered Tile Map
Oct
11
awarded  Notable Question
Jul
28
awarded  Yearling
Mar
13
comment Is it possible to map mouse coordinates to isometric tiles with this coordinate system?
@AndrewAustin I linked the derivation at the start of my answer, but here is the link again. What you do is to calculate the inverse matrix of the tile-space to screen-space transformation matrix. Check any basic geometry book which has a chapter about projections for details.
Feb
21
awarded  Nice Answer
Dec
8
awarded  Enlightened
Dec
7
awarded  Nice Answer
Dec
5
awarded  Nice Answer
Nov
16
answered Boat passing under a bridge in a 2D tile based RTS
Nov
13
answered How can I reflect a point with respect to the plane?
Nov
9
answered If I project a sphere in 3D will it be a circle?
Nov
2
answered How do I do random isometric paths?
Nov
2
revised How do I do random isometric paths?
Added the image