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Apr
14
comment Implementing RPG Maker Auto Tiling
For the record, the RTP resources are licensed only for use with their respective software and other versions of RPG Maker. It's fine as placeholder during development, but you will need to replace them with a different graphic set for distribution - for example the REFMAP set or graphics based on the Liberated Pixel Cup.
Apr
14
comment Implementing RPG Maker Auto Tiling
@Philipp Tiled's and RPGMaker's autotiling paradigms are different though. Tiled lets you specify the four corners of a tile as a specific terrain type ("sand", "grass", "water" and so on) and picks a matching tile based on that. RPGMaker lets you specify the centres of the tile being a specific type-surrounded-by-type variant (for example "sand inside grass", "water inside grass" and so on). Layers are used to deal with this limitation in both cases. A transformation is possible, of course; here for example using REFMAP sand-inside-grass (with grass padding): i.imgur.com/Z343MVq.png
Apr
9
comment How to find damage per second using Average Damage, Accuracy and Fire Rate Per Second?
Too trivial to belong on the site. Also, a general programming question.
Apr
9
comment How to find damage per second using Average Damage, Accuracy and Fire Rate Per Second?
Just multiply the three values.
Dec
8
awarded  Guru
Oct
29
awarded  Nice Answer
Sep
30
awarded  Explainer
Jul
28
awarded  Yearling
May
6
comment How do dialog trees work?
@Danjen In this structure, a Link can have multiple DialogueLines, possibly from different characters, until the next dialogue choice appears. This is also where the NPC text goes. When the lines repeat, different Links can share DialogueLines, possibly reordering them in their list (Vector), replacing parts of them with different lines, adding interjections and so on.
Mar
24
awarded  Enlightened
Mar
24
awarded  Nice Answer
Feb
6
answered More Efficient Data Structure for Large Layered Tile Map
Oct
11
awarded  Notable Question
Jul
28
awarded  Yearling
Mar
13
comment Is it possible to map mouse coordinates to isometric tiles with this coordinate system?
@AndrewAustin I linked the derivation at the start of my answer, but here is the link again. What you do is to calculate the inverse matrix of the tile-space to screen-space transformation matrix. Check any basic geometry book which has a chapter about projections for details.
Feb
21
awarded  Nice Answer
Dec
8
awarded  Enlightened
Dec
7
awarded  Nice Answer
Dec
5
awarded  Nice Answer
Nov
16
answered Boat passing under a bridge in a 2D tile based RTS