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visits member for 2 years, 4 months
seen Mar 11 '13 at 3:31

I could be over 50 years old, or I couldn't.

I could be 3 feet tall, or I couldn't.

I could eat raw coffee beans, or I couldn't.

I could have a pet elephant, and you wouldn't know it.

That is the nature of annonimity. Spelled with double 'n' first instead of second. Yeah.


Nov
24
awarded  Yearling
Mar
10
answered Looking to create a game with a small indie team, where to start?
Jan
15
awarded  Enlightened
Jan
15
awarded  Nice Answer
Jan
6
awarded  Revival
Nov
24
awarded  Yearling
Aug
18
accepted XNA Multisampling only for 3D
Aug
18
comment XNA Multisampling only for 3D
Thanks for the help, I used a render target for the 3D portion of the Draw method and the multisampling only affects that, not my sprites.
Aug
18
revised XNA Multisampling only for 3D
edited tags
Aug
17
asked XNA Multisampling only for 3D
Jun
14
awarded  Citizen Patrol
Mar
4
comment Xna GS 4 Animation Sample bone transforms not copying correctly
@ashes999 I stored the rotation in a Quaternion wherever I used a Vector3 and it worked.
Mar
3
awarded  Scholar
Mar
3
accepted Xna GS 4 Animation Sample bone transforms not copying correctly
Feb
29
revised Xna GS 4 Animation Sample bone transforms not copying correctly
added 148 characters in body
Feb
29
awarded  Student
Feb
19
comment How do I create good looking plasma explosion effects?
It was, at the time of posting this
Jan
28
answered Designing a game that allows for selectable perks/customization
Jan
23
comment How do I make “weaponsclash” = animations adapating to parameters
Which is why most games don't do bother trying. You can make it look pretty good just using a generic swing animation. Doing it in code is also very expensive
Jan
23
comment How do I make “weaponsclash” = animations adapating to parameters
Are your animations pre made or created using code? If they're pre made you will find it difficult to get your result. On the other hand, most games (Street Fighter and Age of Empires to name two) don't do this, and they are very popular. It depends on your game of course, but you may find that you don't need to do this to make the game great.