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leander
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31
Answers
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activity
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17
Saves in exe file
15
Game development Blogs
14
Are there cases where globals/singletons are useful in game development?
13
In general how often and when should I optimize my code?
11
How do I build a 2D physics engine?
10
How do you get useful data from playtesters?
9
What are the pros and cons of incorporating Lua into a C++ game?
9
Should the content pipeline tools be embedded in the engine?
8
Match-three puzzle games algorithm
7
Choose your own adventure console program
7
How to create a realistic 2D Role-Playing game collision detection?
7
What is a good starting platform for a teenage game programmer?
7
Available AI middleware
6
How can Apple know how an iOS game is made?
6
How to smoothly let an object move along a curved line
6
Does Big O really matter?
5
Is there an algorithm for a pool game?
5
What is the story of game programmers beside gaming history?
4
How can one implement hot-swappable C++ modules?
3
Discussion about Serious Games : Their lacks and forces
3
Is there a simple way to stop enemies standing in the same spot?
3
How were 8-bit and 16-bit games developed?
2
Megatexturing : Evolution from Quake Wars to Rage
2
Authoring Hitboxes
1
Do you actually use diagrams to model games?
1
Are there any good articles that layout the evolution of game development techniques?
1
Profiling code with threads and script interpreter
0
Avoiding constant IF checks for loops
0
Compile time error handling for single programmer games?
0
Tools for creating 2d tile based maps
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