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location Czech Republic
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visits member for 2 years, 5 months
seen Mar 25 at 21:16

Jan
12
suggested suggested edit on Weird block selector selection (to floor or not to floor)?
Jan
12
revised How can I extend this graphics code to draw more vectors of vertices?
improved formatting
Jan
12
suggested suggested edit on How can I extend this graphics code to draw more vectors of vertices?
Jan
12
revised Implementing unlockable items on Android
improved formatting
Jan
12
revised How to achieve this style of view in XNA?
improved formatting a little, removed matrix tag
Jan
12
suggested suggested edit on Implementing unlockable items on Android
Jan
12
suggested suggested edit on How to achieve this style of view in XNA?
Jan
11
revised Java code for client-server game on Android
improved formatting and title
Jan
11
revised Content.Load() throws ContentLoadException when loading a texture in SL XNA
improved formatting and title, added assets tags as it is about asset loading
Jan
11
suggested suggested edit on Content.Load() throws ContentLoadException when loading a texture in SL XNA
Jan
11
answered Content.Load() throws ContentLoadException when loading a texture in SL XNA
Jan
11
comment Content.Load() throws ContentLoadException when loading a texture in SL XNA
This would be the same as OP is doing. The contentManager is the App.Content in the default SL XNA project: contentManager = (Application.Current as App).Content;
Jan
11
revised What is the math behind the light effect in krakatoa?
improved formatting and title
Jan
11
revised Are there any good tilesets for hex-based maps that are available for free use?
added free into the question (according to free tag these tilesets should be free), improved title
Jan
11
suggested suggested edit on Java code for client-server game on Android
Jan
11
suggested suggested edit on What is the math behind the light effect in krakatoa?
Jan
11
suggested suggested edit on Are there any good tilesets for hex-based maps that are available for free use?
Jan
10
revised What technologies are used to develop games for tablets and iPhones?
improved formatting, added iphone tag
Jan
10
comment What technologies are used to develop games for tablets and iPhones?
This is quite broad range of things you are asking. Point 3. specifically, which is solely about HTML5 and therefore quite out of scope of the rest of the question, maybe you could move it to a separate question? For the rest of the question it would help to be more specific, e.g. are you asking about iOS devices only, or are you also interested in other platforms, such as Android or Windows?
Jan
10
suggested suggested edit on What technologies are used to develop games for tablets and iPhones?