409 reputation
616
bio website lifesine.eu
location London, United Kingdom
age 29
visits member for 4 years, 3 months
seen Aug 28 at 0:19

...is interested in Art & Technology and the blend between the two.
Currently dabs with creative coding tools (Processing/MaxMSP/OpenFrameworks/Arduino/Kinect/etc.), enjoys scripting apps(Illustrator/Flash/After Effects/C4D/Blender) and has a lot of experience with actionscript.
Works on interesting projects at Hirsch&Mann,Technology Will Save Us and as a teaching assistant for the Adaptive Architecture and Computation course at The Bartlett,UCL.


Studie(s)d Creative Computing at Goldsmiths College, University of London.
Studie(s)d Adaptive Architecture & Computation at The Bartlett/UCL
Rarely posts on vimeo,blog, flickr and github.
...and yes, he thinks writing at the 3rd person is a bit odd..


Mar
25
comment Isometric to screen, screen to isometric for irregular projection
True, I tend to use orthographic projection when I mean cylindrical as opposed to conical
Mar
21
comment making a cone roof look hollow
Since you're using a lighthouse 3d tutorial, also look for their toon shader tutorial by Philip Rideout
Mar
20
comment making a cone roof look hollow
that looks very flat. how about a bit of shading(perhaps toon shading) ?
Mar
25
comment Camera in Flash
not 100% sure. it shouldn't, but use scrollRect to be on the safe size :) feel free to vote/tick the answer as you see fit ;)
Jun
21
comment Isometric to screen, screen to isometric for irregular projection
Richard, I've gone through the resources, written a lot of code and so far so good! I have to squeeze your brains for another tip though: The designers can't render to a 2:1 because some elements will get occluded by walls at that angle, so that's why the custom angles/ratios. The problem with custom ratios is when I do the conversion and place bitmaps, (because of rounding I presume), the issue is bitmaps don't always align properly: every few tiles there's a 1px offset. Any hints on what ratio I should use to eliminate or make this issue less visible ? Thanks !
Jun
19
comment Isometric to screen, screen to isometric for irregular projection
Thanks for the neat answer! That ratio is getting to me. The image w/h ratio is 0.66666667 (~ 0.(6) ), but I selected the bounding rectangle of the image non transparent content and that has a ratio of ~1.275. I'm getting close, but because of the numbers that don't divide nicely I get a few pixels off every few tiles. The articles look really explained. I'll take my time and go through them. Will let u know how this goes
May
8
comment What is the connection between an isometric angle and scale
yup, also to 1/cos(radians(45))
Jan
8
comment Which things to do in AutoCAD and which in 3ds Max?
I presume it depends on what you plan to do with the models. AutoCAD, as the name implies, is a CAD package, so you get the precision tools and extras that help actually in manufacturing the model in one form or another. 3dsmax is more general purpose and at it's roots, AFAIK, is more targeted towards CG and animation (stuff that mainly stays on a screen). You've got 2 tools that help you work in 3D, but the final output would dictate the tools you would use for to model, in my opinion. Since autodesk owns both packages, file exchange is easy so you can always export to 3dsmax to render later.
Dec
12
comment How to compute tile offset for different isometric angles?
No, I wasn't :) Thanks for the heads up.
Nov
5
comment Would a Python game run on multiple platforms?
would like to add that Unity supports 3 languages: C#, Javascript and Boo which is very similar in syntax to Python
Jan
8
comment Where can I find Cinema4D for game development tutorials?
Thanks for the suggestion @bummzack
Oct
7
comment How can I get OnMouseEnter to trigger on a 3D Text in Unity3D?
ScreenPointToRay look handy, thanks! what dows the out keyword do ?