| bio | website | lifesine.eu |
|---|---|---|
| location | London, United Kingdom | |
| age | 27 | |
| visits | member for | 2 years, 10 months |
| seen | 2 days ago | |
| stats | profile views | 36 |
...is interested in Art & Technology and the blend between the two.
Currently dabs with creative coding tools (Processing/MaxMSP/OpenFrameworks/Arduino/Kinect/etc.), enjoys scripting apps(Illustrator/Flash/After Effects/C4D/Blender) and has a lot experience with actionscript.
Works on interesting projects at Hirsch&Mann,Technology Will Save Us and as a teaching assistant for the Adaptive Architecture and Computation course at The Bartlett,UCL.
Studie(s)d Creative Computing at Goldsmiths College, University of London.
Studie(s)d Adaptive Architecture & Computation at The Bartlett/UCL
Rarely posts on vimeo,blog, flickr and github.
...and yes, he thinks writing at the 3rd person is a bit odd..
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Mar 25 |
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Camera in Flash not 100% sure. it shouldn't, but use scrollRect to be on the safe size :) feel free to vote/tick the answer as you see fit ;) |
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Jun 21 |
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Isometric to screen, screen to isometric for irregular projection Richard, I've gone through the resources, written a lot of code and so far so good! I have to squeeze your brains for another tip though: The designers can't render to a 2:1 because some elements will get occluded by walls at that angle, so that's why the custom angles/ratios. The problem with custom ratios is when I do the conversion and place bitmaps, (because of rounding I presume), the issue is bitmaps don't always align properly: every few tiles there's a 1px offset. Any hints on what ratio I should use to eliminate or make this issue less visible ? Thanks ! |
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Jun 19 |
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Isometric to screen, screen to isometric for irregular projection Thanks for the neat answer! That ratio is getting to me. The image w/h ratio is 0.66666667 (~ 0.(6) ), but I selected the bounding rectangle of the image non transparent content and that has a ratio of ~1.275. I'm getting close, but because of the numbers that don't divide nicely I get a few pixels off every few tiles. The articles look really explained. I'll take my time and go through them. Will let u know how this goes |
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May 8 |
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What is the connection between an isometric angle and scale yup, also to 1/cos(radians(45)) |
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Jan 8 |
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Which things to do in AutoCAD and which in 3ds Max? I presume it depends on what you plan to do with the models. AutoCAD, as the name implies, is a CAD package, so you get the precision tools and extras that help actually in manufacturing the model in one form or another. 3dsmax is more general purpose and at it's roots, AFAIK, is more targeted towards CG and animation (stuff that mainly stays on a screen). You've got 2 tools that help you work in 3D, but the final output would dictate the tools you would use for to model, in my opinion. Since autodesk owns both packages, file exchange is easy so you can always export to 3dsmax to render later. |
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Dec 12 |
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How to compute tile offset for different isometric angles? No, I wasn't :) Thanks for the heads up. |
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Nov 5 |
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Would a Python game run on multiple platforms? would like to add that Unity supports 3 languages: C#, Javascript and Boo which is very similar in syntax to Python |
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Jan 8 |
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Where can I find Cinema4D for game development tutorials? Thanks for the suggestion @bummzack |
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Oct 7 |
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How can I get OnMouseEnter to trigger on a 3D Text in Unity3D? ScreenPointToRay look handy, thanks! what dows the out keyword do ? |