409 reputation
616
bio website lifesine.eu
location London, United Kingdom
age 29
visits member for 4 years, 3 months
seen Aug 28 at 0:19

...is interested in Art & Technology and the blend between the two.
Currently dabs with creative coding tools (Processing/MaxMSP/OpenFrameworks/Arduino/Kinect/etc.), enjoys scripting apps(Illustrator/Flash/After Effects/C4D/Blender) and has a lot of experience with actionscript.
Works on interesting projects at Hirsch&Mann,Technology Will Save Us and as a teaching assistant for the Adaptive Architecture and Computation course at The Bartlett,UCL.


Studie(s)d Creative Computing at Goldsmiths College, University of London.
Studie(s)d Adaptive Architecture & Computation at The Bartlett/UCL
Rarely posts on vimeo,blog, flickr and github.
...and yes, he thinks writing at the 3rd person is a bit odd..


Jul
2
awarded  Curious
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7
awarded  Notable Question
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8
awarded  Notable Question
Mar
25
comment Isometric to screen, screen to isometric for irregular projection
True, I tend to use orthographic projection when I mean cylindrical as opposed to conical
Mar
21
comment making a cone roof look hollow
Since you're using a lighthouse 3d tutorial, also look for their toon shader tutorial by Philip Rideout
Mar
20
awarded  Commentator
Mar
20
comment making a cone roof look hollow
that looks very flat. how about a bit of shading(perhaps toon shading) ?
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3
awarded  Popular Question
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17
awarded  Constituent
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10
awarded  Caucus
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25
awarded  Popular Question
Mar
25
awarded  Yearling
Mar
25
comment Camera in Flash
not 100% sure. it shouldn't, but use scrollRect to be on the safe size :) feel free to vote/tick the answer as you see fit ;)
Mar
25
answered Camera in Flash
Feb
7
awarded  Nice Question
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4
awarded  Popular Question
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4
awarded  Revival
Aug
2
answered Cascade(Waterfalls) particles animation - openframeworks, alternatives
Jun
21
asked How to deal with animated doors in isometric tiles
Jun
21
comment Isometric to screen, screen to isometric for irregular projection
Richard, I've gone through the resources, written a lot of code and so far so good! I have to squeeze your brains for another tip though: The designers can't render to a 2:1 because some elements will get occluded by walls at that angle, so that's why the custom angles/ratios. The problem with custom ratios is when I do the conversion and place bitmaps, (because of rounding I presume), the issue is bitmaps don't always align properly: every few tiles there's a 1px offset. Any hints on what ratio I should use to eliminate or make this issue less visible ? Thanks !