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visits member for 2 years, 8 months
seen Jun 7 at 19:24

Jun
17
comment Manage VBO/VAO in a graphic engine
How do you handle texture switching in your OpenGL|Es 2 example where you add all transformed sprites to one large VBO? Also won't that be inefficient if the sprites are moving as you will have to update the VBO every frame?
Jun
10
comment Jump without bouncing in physics engine
You might want to look at bullet Kinematic Character Controllers, which model human character physics better than a simple rigid body
Dec
21
awarded  Editor
Dec
21
revised Particle systems on multiplayer games
added 6 characters in body
Dec
21
asked Particle systems on multiplayer games
Jan
19
awarded  Supporter
Jan
19
awarded  Scholar
Jan
19
accepted How do you stop OgreBullet Capsule from falling over?
Nov
21
awarded  Student
Nov
21
asked How do you stop OgreBullet Capsule from falling over?