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visits member for 1 year, 6 months
seen Apr 24 at 13:16
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I'm a Uni student and a hobbyist game developer. Right now, I am really into C#. I also love Blender.


Mar
11
awarded  Popular Question
Nov
21
awarded  Yearling
Jun
3
comment Has anyone else read “Programming video games for the Evil Genius”
don't limit yourself to just one book. Get what you can out of it, but teach yourself (game) programming from a wide a range of sources. I know there is a nice satisfaction involved with completing a book from start to finish, but don't let that hinder your learning
Jun
3
comment How important is c# for game programming?
c# is alot easier and is a great language; but if you are making good progress with c++ and are enjoying yourself, don't worry about c#. c++ is the industry standard, and is the most useful language to know. Plus, the knowledge of one language is easily transferable to the other
May
24
comment effect after bullet fire
Note: its not a 'lens flare', I kinda got the terms mixed up in my head from not dealing with them for a long time. see Byte56's answer
May
24
comment effect after bullet fire
yes thats completely correct! thanks for clarifying
May
22
answered effect after bullet fire
Apr
29
comment I would really like to write a script for a game, but do I have a chance?
I agree with Byte56 on this - You have to try, even if you are unsure if it will work out. you will learn so so much by having a go. Every failure will make you a better developer - its a well-worn saying, but common truths aren't original. In any case, good luck :)
Apr
29
comment Need help with objects moving toward the player
Are you sure you want to use 'TotalSeconds'? If youre calling the function each frame, shouldnt you use the time elapsed last frame? (I dont know the exact property name, i havent used xna before)
Apr
15
comment What is a better abstraction layer for D3D9 and OpenGL vertex data management?
You are probably already aware of this, but check out Ogre's source to see how they did it ogre3d.org
Apr
14
comment XNA with WPF or Winforms
Yeah that's true, and its fine if your controls are static, but for moving controls like healthbars, there will be flickers as they move across your XNA container. I haven't personally used XNA with Winforms, but I used a different renderer (Mogre) could render both with DirectX and OpenGL, and I experienced this problem with both :(
Apr
14
comment XNA with WPF or Winforms
Definitely WPF. XNA and WPF both render with DirectX. winforms renders with GDI+ which will give you flickers, so its not worth the effort in the end. WPF is also meant to be a replacement for winforms, and is the way to go
Apr
12
comment Loading a series of PNGs as a texture
I'd just like to add: check out sprite sheet packer, which is an open source alternative. But yeah using a texture atlas is definitely the way to go, its much more efficient than using separate files for each frame. (bit more info in my answer here: gamedev.stackexchange.com/questions/27200/…)
Apr
12
comment Is it worth it, to try and prevent cheaters?
I think in the end its about how much effort you can make the user go through before they manage to cheat, rather than total prevention of the cheating (which could cripple your game)
Apr
11
answered How are buttons made to be clicked?
Apr
5
comment How to make a model impressive
you're welcome :)
Apr
3
comment Why does my FPS drop gradually over time?
Good question and answer - you should mark this as the answer mmankt :)
Mar
17
comment Collision Detection, player correction
ill be honest, I didnt really read the question or answer, but +1 to take you into the thousands!
Mar
16
revised How to make a model impressive
added shaders
Mar
16
answered How to make a model impressive