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| age | ||
| visits | member for | 1 year, 6 months |
| seen | Apr 24 at 13:16 | |
| stats | profile views | 26 |
I'm a Uni student and a hobbyist game developer. Right now, I am really into C#. I also love Blender.
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Mar 11 |
awarded | Popular Question |
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Nov 21 |
awarded | Yearling |
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Jun 3 |
comment |
Has anyone else read “Programming video games for the Evil Genius” don't limit yourself to just one book. Get what you can out of it, but teach yourself (game) programming from a wide a range of sources. I know there is a nice satisfaction involved with completing a book from start to finish, but don't let that hinder your learning |
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Jun 3 |
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How important is c# for game programming? c# is alot easier and is a great language; but if you are making good progress with c++ and are enjoying yourself, don't worry about c#. c++ is the industry standard, and is the most useful language to know. Plus, the knowledge of one language is easily transferable to the other |
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May 24 |
comment |
effect after bullet fire Note: its not a 'lens flare', I kinda got the terms mixed up in my head from not dealing with them for a long time. see Byte56's answer |
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May 24 |
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effect after bullet fire yes thats completely correct! thanks for clarifying |
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May 22 |
answered | effect after bullet fire |
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Apr 29 |
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I would really like to write a script for a game, but do I have a chance? I agree with Byte56 on this - You have to try, even if you are unsure if it will work out. you will learn so so much by having a go. Every failure will make you a better developer - its a well-worn saying, but common truths aren't original. In any case, good luck :) |
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Apr 29 |
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Need help with objects moving toward the player Are you sure you want to use 'TotalSeconds'? If youre calling the function each frame, shouldnt you use the time elapsed last frame? (I dont know the exact property name, i havent used xna before) |
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Apr 15 |
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What is a better abstraction layer for D3D9 and OpenGL vertex data management? You are probably already aware of this, but check out Ogre's source to see how they did it ogre3d.org |
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Apr 14 |
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XNA with WPF or Winforms Yeah that's true, and its fine if your controls are static, but for moving controls like healthbars, there will be flickers as they move across your XNA container. I haven't personally used XNA with Winforms, but I used a different renderer (Mogre) could render both with DirectX and OpenGL, and I experienced this problem with both :( |
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Apr 14 |
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XNA with WPF or Winforms Definitely WPF. XNA and WPF both render with DirectX. winforms renders with GDI+ which will give you flickers, so its not worth the effort in the end. WPF is also meant to be a replacement for winforms, and is the way to go |
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Apr 12 |
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Loading a series of PNGs as a texture I'd just like to add: check out sprite sheet packer, which is an open source alternative. But yeah using a texture atlas is definitely the way to go, its much more efficient than using separate files for each frame. (bit more info in my answer here: gamedev.stackexchange.com/questions/27200/…) |
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Apr 12 |
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Is it worth it, to try and prevent cheaters? I think in the end its about how much effort you can make the user go through before they manage to cheat, rather than total prevention of the cheating (which could cripple your game) |
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Apr 11 |
answered | How are buttons made to be clicked? |
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Apr 5 |
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How to make a model impressive you're welcome :) |
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Apr 3 |
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Why does my FPS drop gradually over time? Good question and answer - you should mark this as the answer mmankt :) |
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Mar 17 |
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Collision Detection, player correction ill be honest, I didnt really read the question or answer, but +1 to take you into the thousands! |
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Mar 16 |
revised |
How to make a model impressive added shaders |
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Mar 16 |
answered | How to make a model impressive |