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If I speak in the tongues of men and of angels, but I do not have love, I am a noisy gong or a clanging cymbal. And if I have prophecy, and know all mysteries and all knowledge, and if I have all faith so that I can remove mountains, but do not have love, I am nothing. If I give away everything I own, and if I give over my body in order to boast,1 but do not have love, I receive no benefit.

Love is patient, love is kind, it is not envious. Love does not brag, it is not puffed up. It is not rude, it is not self-serving, it is not easily angered or resentful. It is not glad about injustice, but rejoices in the truth. It bears all things, believes all things, hopes all things, endures all things.

Love never ends. But if there are prophecies, they will be set aside; if there are tongues, they will cease; if there is knowledge, it will be set aside. For we know in part, and we prophesy in part, but when what is perfect comes, the partial will be set aside. When I was a child, I talked like a child, I thought like a child, I reasoned like a child. But when I became an adult, I set aside childish ways. For now we see in a mirror indirectly, but then we will see face to face. Now I know in part, but then I will know fully, just as I have been fully known. And now these three remain: faith, hope, and love. But the greatest of these is love.

1 Corinthians 13


Sep
24
awarded  Autobiographer
Sep
23
comment X, Y, Z rotation around camera
If you're willing to do a bit of learning, read up on quaternions (en.wikipedia.org/wiki/Quaternions_and_spatial_rotation). It might be more helpful to google it in relation to game development
Sep
23
comment A Star pathfinding algorithm, multiple node set optimization
Make sure you check out Recast (stevefsp.org/projects/rcndoc/prod/index.html)
Sep
23
comment Normal map does not export into .dae file. Does Collada not support normal maps?
In blender, I had to 'bake' the normal map out into an image - It could sometimes be a long process, and definitely wasn't automatically generated when I exported the model. I'm sure this process is similar in maya. A quick google gave me this: cgterminal.com/2013/09/23/maya-baking-normal-maps-tutorial
Sep
19
comment Are there any advantages to different programming paradigms specifically releated to game programming?
Remember to mark this as the answer if you're happy with it. Also, its more than just choosing between functional, oop, etc, there are patterns within each that should be followed. Check this out: gameprogrammingpatterns.com
Sep
19
comment How to specify colour in a single 32 bit value
this might help opengl.org/wiki/Image_Format
Sep
19
answered Word for a relationship specifying that 2 objects don't affect each other
Nov
21
awarded  Yearling
Mar
11
awarded  Popular Question
Nov
21
awarded  Yearling
Jun
3
comment How important is c# for game programming?
c# is alot easier and is a great language; but if you are making good progress with c++ and are enjoying yourself, don't worry about c#. c++ is the industry standard, and is the most useful language to know. Plus, the knowledge of one language is easily transferable to the other
Apr
29
comment I would really like to write a script for a game, but do I have a chance?
I agree with Byte56 on this - You have to try, even if you are unsure if it will work out. you will learn so so much by having a go. Every failure will make you a better developer - its a well-worn saying, but common truths aren't original. In any case, good luck :)
Apr
29
comment Need help with objects moving toward the player
Are you sure you want to use 'TotalSeconds'? If youre calling the function each frame, shouldnt you use the time elapsed last frame? (I dont know the exact property name, i havent used xna before)
Apr
15
comment What is a better abstraction layer for D3D9 and OpenGL vertex data management?
You are probably already aware of this, but check out Ogre's source to see how they did it ogre3d.org
Apr
14
comment XNA with WPF or Winforms
Yeah that's true, and its fine if your controls are static, but for moving controls like healthbars, there will be flickers as they move across your XNA container. I haven't personally used XNA with Winforms, but I used a different renderer (Mogre) could render both with DirectX and OpenGL, and I experienced this problem with both :(
Apr
14
comment XNA with WPF or Winforms
Definitely WPF. XNA and WPF both render with DirectX. winforms renders with GDI+ which will give you flickers, so its not worth the effort in the end. WPF is also meant to be a replacement for winforms, and is the way to go
Apr
12
comment Loading a series of PNGs as a texture
I'd just like to add: check out sprite sheet packer, which is an open source alternative. But yeah using a texture atlas is definitely the way to go, its much more efficient than using separate files for each frame. (bit more info in my answer here: gamedev.stackexchange.com/questions/27200/…)
Apr
12
comment Is it worth it, to try and prevent cheaters?
I think in the end its about how much effort you can make the user go through before they manage to cheat, rather than total prevention of the cheating (which could cripple your game)
Apr
11
answered How are buttons made to be clicked?
Apr
5
comment How to make a model impressive
you're welcome :)