| bio | website | |
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| visits | member for | 1 year, 6 months |
| seen | May 12 at 9:04 | |
| stats | profile views | 3 |
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May 10 |
revised |
Good resources for learning modern OpenGL (3.0 or later)? added 234 characters in body |
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Apr 25 |
awarded | Editor |
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Apr 25 |
revised |
User interaction and Component based architecture added 193 characters in body |
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Apr 25 |
comment |
User interaction and Component based architecture @Byte56 I suppose that is a valid idea to keep track of the current selected object. Using A component Based architecture how can I manage shared information? (I edit the question adding this sentence) |
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Apr 25 |
asked | User interaction and Component based architecture |
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Feb 1 |
comment |
Good resources for learning modern OpenGL (3.0 or later)? Yep. I've never seen this website! thank you :) |
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Jan 30 |
awarded | Notable Question |
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Jan 15 |
awarded | Good Question |
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Dec 22 |
awarded | Favorite Question |
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Nov 19 |
awarded | Yearling |
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Sep 24 |
awarded | Popular Question |
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Jul 25 |
comment |
Settlers-like terrain representation Here the correct link for the wikiPage with all images: wl.widelands.org/docs/lua/geometry |
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Jul 24 |
awarded | Nice Question |
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Jul 24 |
accepted | Good resources for learning modern OpenGL (3.0 or later)? |
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Jul 24 |
awarded | Scholar |
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Jul 24 |
comment |
Good resources for learning modern OpenGL (3.0 or later)? OMG! the first link is fantastic! |
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Jul 24 |
awarded | Supporter |
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Jul 24 |
comment |
Good resources for learning modern OpenGL (3.0 or later)? Thank you @Jari. Isn't it "only" about shader? I mean, does this book introduce to OpenGL techniques as well as shaders? |
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Jul 24 |
awarded | Student |
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Jul 24 |
asked | Good resources for learning modern OpenGL (3.0 or later)? |