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Feb
29
comment Unity animations - Is the animation component really deprecated?
@Jack the problem is that if I want to animate the position of the object let's say from 10,10 to 30,30 I should have an object already placed in 10,10 otherwise, as soon as the animation starts the object will jump to 10,10 from its current position. An example of usage: during the game play I have 10 objects moving randomly around the screen, when I pause the game I want these objects to move to an arbitrary position x,y. I cannot perform these animations using the animation controller... and this is a shame since there I might easily adopt animation curves.
Feb
29
asked Get all the gameobjects for a SceneManager scene in Unity
Feb
29
comment Unity animations - Is the animation component really deprecated?
But if you attach an "animation" to a GameObject automatically you get an animation controller.... What does that mean? :/ And if you attach the animation through the "add component" button, you have to mark the animation as legacy.
Feb
29
asked Unity animations - Is the animation component really deprecated?
Feb
29
revised Smooth Scene transitions with SceneManager and additive scene in Unity
added 2 characters in body
Feb
24
awarded  Commentator
Feb
24
comment Smooth Scene transitions with SceneManager and additive scene in Unity
@Evorlorreally interesting! keep me in the loop please, you might add more information through this question.
Feb
24
comment Smooth Scene transitions with SceneManager and additive scene in Unity
I can't understand why the question sounds too broad to you actually. I'm asking which is the best structure to implement this logic... the animation is just not relevant. The logic should be the same if I apply fadein or transform animation to the game objects of the active scenes.
Feb
23
comment Smooth Scene transitions with SceneManager and additive scene in Unity
Thanks for you comment. I've substituted the terms with animateSceneExit and animateSceneEnter so that it is clear that the animation that I choose is not important. What I'm interested in is the logic behind the implementation of these transitions.
Feb
23
revised Smooth Scene transitions with SceneManager and additive scene in Unity
added 7 characters in body
Feb
23
comment Smooth Scene transitions with SceneManager and additive scene in Unity
@Jon with a smooth transition I mean whatever transition that doesn't make the scene suddenly change. So it might be a fadeout/fadein or a transition animation... it doesn't really matter which animation I end up with.
Feb
23
asked Smooth Scene transitions with SceneManager and additive scene in Unity
Jan
20
comment Handling parametric and reusable sprite animations
@HamzaHasan It seems it's not supported on unity 5
Jan
20
asked Handling parametric and reusable sprite animations
Jul
20
awarded  Yearling
Nov
30
awarded  Famous Question
Jul
12
accepted Positioning sprites in a Component-Entity engine
Jul
11
comment Positioning sprites in a Component-Entity engine
Great! This is a really neat way to create the architecture. Simple and loosely coupled. I suppose that you can add it as an answer.
Jul
11
asked Positioning sprites in a Component-Entity engine
May
10
revised Good resources for learning modern OpenGL (3.0 or later)?
added 234 characters in body