Miles Rufat-Latre

less info
101 reputation
4
bio website livingaloft.net
location Boulder, CO
age 20
visits member for 2 years, 5 months
seen Feb 25 at 4:36

My programming experience is intermediate (not amateur, not expert).

Personality Type: INTJ --> Introverted, iNtuitive, Thinking, Judging

Goals in programming...

1) Exercise my creativity
2) Destroy the following elements of game design status quo...
      -Single values for health
      -Closed maps --Also...WHY CAN'T I CLIMB TREES???
      -Pretend-realism (never compromise promised realism)
      -Level Design: Limits number of possible maps

3) Make games that reveal the beauty of things not appreciated by or accessible to society.

Jan
28
awarded  Student
Jan
27
awarded  Supporter
Jan
27
comment Box2D and Slick2D: Graphics bug
I didn't realize it was still possible to answer the question, since someone voted to close it. I solved the problem though. It did involve removing those lines. (but it also involved getting rid of the second and third parameters to rotate, since the origin of the drawing space was transformed to the correct location anyway). The real key was realizing that the location of the center of mass was NOT the same as the origin of the local coordinate system.
Jan
27
comment Box2D and Slick2D: Graphics bug
Fixed it! Turns out I shouldn't have been using the center of mass of the object, because, in the case of an asymmetric object, the center of mass is not equal to the geometric origin.
Jan
27
comment Box2D and Slick2D: Graphics bug
well, fixed that but it's still having the error (the polygon looks different now, but no difference besides). For some reason I can't find the link to also vote-close.
Jan
27
comment Box2D and Slick2D: Graphics bug
Added information on common jBox2D issue to prevent chaos.
Jan
27
revised Box2D and Slick2D: Graphics bug
added 117 characters in body
Jan
27
comment Box2D and Slick2D: Graphics bug
Thanks for the help. Pictures added. Captions also (no context->no meaning).
Jan
27
revised Box2D and Slick2D: Graphics bug
Added captions
Jan
27
awarded  Editor
Jan
27
comment Box2D and Slick2D: Graphics bug
I've reworked the question so it will be more useful to people less familiar with Box2D and Slick2D, and hopefully it will be easier to interpret and answer. Also, I added an explicit question to my question (hah!). I hope it's concise enough. I tried to point people to the right place in the code, but the whole thing is needed if it is to remain compilable and runnable.
Jan
27
revised Box2D and Slick2D: Graphics bug
added 43 characters in body
Jan
27
asked Box2D and Slick2D: Graphics bug
Nov
18
awarded  Autobiographer