| bio | website | blackolivegames.com |
|---|---|---|
| location | Poreč | |
| age | 28 | |
| visits | member for | 1 year, 7 months |
| seen | Feb 28 at 10:45 | |
| stats | profile views | 9 |
To err is human, to arr is pirate!
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Oct 29 |
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Online Android Game Server What are the requirements for your server? What did you try to do? Imagine if somebody asked you: "How to make a cake?". Would you know how to answer? No? Is your question any better? Hint: read the FAQ. |
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May 23 |
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Detecting collision on a grid with a fast-moving object You should also consider using existing physics systems, usually there is no need to reinvent the wheel :-). For example Box2D.XNA (box2dxna.codeplex.com). |
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May 22 |
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AI: Updating AI use a lot of CPU A separate component. Beside the AI, there are other parts of the game that usually need to know about collisions. (If you use an existing game engine, there's a good chance it already has some form of collision detection, scene graph and spatial partitioning.) |
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May 3 |
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jMonkey Quest Database If you don't have much quests, xml is the way to go. But if you have thousands of entries and you need to retrieve them based on different criteria - some kind of database is the way to go. This can be a SQL or a NOSQL one, depending on your preferences. |