481 reputation
24
bio website blackolivegames.com
location Sydney, Australia
age 29
visits member for 3 years
seen Oct 20 at 3:30

To err is human, to arr is pirate!


Jan
23
answered Multiple resolutions for Unity 2D Android game
Jan
16
comment How can I maintain saved game backward compatibility?
I'm not aware of a generic architecture for this goal but I would make make the patching process also update/convert save games to ensure compatibility with new features.
Jan
15
comment Java High-Resolution Timer for a simple game
I really don't know what are you trying to achieve since you brought Swing into the story. I recommend you read about game loops here: gafferongames.com/game-physics/fix-your-timestep
Jan
15
comment Java High-Resolution Timer for a simple game
Delta time is the difference in elapsed time. In your example (to achieve centiseconds) you could call System.nanoTime() in a loop and accumulate time differences until you get a centisecond and then update your game logic. But since you need only centiseconds precision, System.currentTimeMillis() should also be enough. What are your concerns regarding these methods?
Jan
15
answered Java High-Resolution Timer for a simple game
Nov
17
awarded  Yearling
Nov
17
awarded  Yearling
Oct
29
comment Online Android Game Server
What are the requirements for your server? What did you try to do? Imagine if somebody asked you: "How to make a cake?". Would you know how to answer? No? Is your question any better? Hint: read the FAQ.
Oct
15
answered Counting no.of bodies present in certain area in box2d?
Jun
5
answered Can't remove JPanel from JFrame while adding new class into it
May
25
awarded  Critic
May
23
comment Detecting collision on a grid with a fast-moving object
You should also consider using existing physics systems, usually there is no need to reinvent the wheel :-). For example Box2D.XNA (box2dxna.codeplex.com).
May
23
answered Detecting collision on a grid with a fast-moving object
May
22
comment AI: Updating AI use a lot of CPU
A separate component. Beside the AI, there are other parts of the game that usually need to know about collisions. (If you use an existing game engine, there's a good chance it already has some form of collision detection, scene graph and spatial partitioning.)
May
22
answered AI: Updating AI use a lot of CPU
May
15
answered How to apply impulse to a body to make it fly away?
May
7
answered “Null Pointer Exception” Animating sprite in cocos2d android
May
3
comment jMonkey Quest Database
If you don't have much quests, xml is the way to go. But if you have thousands of entries and you need to retrieve them based on different criteria - some kind of database is the way to go. This can be a SQL or a NOSQL one, depending on your preferences.
May
2
answered jMonkey Quest Database
Dec
6
answered How do I efficiently code both the client and server at the same time?