loodakrawa
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 Feb 24 accepted Calculate total area of a composition of images Feb 23 awarded Commentator Feb 23 comment Calculate total area of a composition of images I'm aware that the area doesn't change with rotation. As Lars commented, the use or area is a bit ambiguous but I think the chunk of code in my question made pretty clear that my intention was computing the AABB of the whole composition. Feb 23 comment Calculate total area of a composition of images Makes sense. Could you please expand the answer to include the scale as well? Feb 23 comment Calculate total area of a composition of images Yes. That's a good point - I edited the answer to reflect that. Feb 23 awarded Editor Feb 23 revised Calculate total area of a composition of images added 105 characters in body Feb 23 awarded Student Feb 23 asked Calculate total area of a composition of images Feb 16 comment Transform matrix hierarchy issue Funny thing is - I assumed this behaviour was something that also happens in real frameworks and engines. Just went to check in Unity and the same deformation occurs. At least this agrees with all tutorials about matrices where they say to just multiply parent's matrix with child matrix. Feb 16 accepted Transform matrix hierarchy issue Feb 16 awarded Scholar Feb 16 asked Transform matrix hierarchy issue Jan 23 answered Multiple resolutions for Unity 2D Android game Jan 16 comment How can I maintain saved game backward compatibility? I'm not aware of a generic architecture for this goal but I would make make the patching process also update/convert save games to ensure compatibility with new features. Jan 15 comment Java High-Resolution Timer for a simple game I really don't know what are you trying to achieve since you brought Swing into the story. I recommend you read about game loops here: gafferongames.com/game-physics/fix-your-timestep Jan 15 comment Java High-Resolution Timer for a simple game Delta time is the difference in elapsed time. In your example (to achieve centiseconds) you could call System.nanoTime() in a loop and accumulate time differences until you get a centisecond and then update your game logic. But since you need only centiseconds precision, System.currentTimeMillis() should also be enough. What are your concerns regarding these methods? Jan 15 answered Java High-Resolution Timer for a simple game Nov 17 awarded Yearling Nov 17 awarded Yearling