166 reputation
5
bio website
location
age 29
visits member for 2 years, 5 months
seen Jan 26 at 2:18

Jan
11
awarded  Informed
May
23
asked How can I implement an asset update/download in a libgdx application?
May
20
comment Gamemaker: Making a bullet Spawn at the enemy it was called from
Please post your code, we can only guess at the issue without it.
Mar
3
comment How to setup a client to work with a remote server or a local included server?
Additionally, I haven't been able to connect my dev kit to any unsecured wireless networks. The kind you'd find at a lot of hotels / conference centers / colleges, that require you to connect to the web and fill out information.
Mar
3
comment How to setup a client to work with a remote server or a local included server?
I develop in several places, one of them being the college. And there especially I can't control the network. Also, I'd like to be able to demo the game with less hardware and hopefully less chances of something going wrong. I've been working on this the past few hours and will be testing later tonight or tomorrow. so far, it's literally an interface and a class and it looks like it should do what I need.
Mar
3
revised How to setup a client to work with a remote server or a local included server?
Updating the need for this question based on answers
Mar
3
comment How to setup a client to work with a remote server or a local included server?
I'm actually already setup quite like you suggest. 3 Code bases, networking already works. My problem is I'm targeting the Ouya and I can't guarantee a network connection while I'm developing, and it's much more difficult to try to start the server as a secondary Android application.
Mar
2
asked How to setup a client to work with a remote server or a local included server?
Nov
30
comment Which Open Source Licenses can address concerns for an Open Source Game Engine?
It does look like it covers those basis, however, section 5 (c) of the GPLv3 says the whole work must be licensed under the terms of the GPL. This brings up several questions. If the engine supplied default graphics, and someone wanted to change them might those graphics immediately become open source. We'll have a script engine, and I'd consider scripts game content, but they are source code. So, would scripts have to be open sourced. I think this poses too many unknowns.
Nov
30
awarded  Supporter
Nov
30
awarded  Editor
Nov
30
revised Which Open Source Licenses can address concerns for an Open Source Game Engine?
Clarifying based on comments
Nov
30
comment Which Open Source Licenses can address concerns for an Open Source Game Engine?
@ViteFalcon yes, sorry I wasn't clear about that. That's exactly what I'm looking for.
Nov
30
comment Which Open Source Licenses can address concerns for an Open Source Game Engine?
Yes, as per Vite Falcon's comment above, my intention was a credits section. Not always annoying the players.
Nov
28
awarded  Student
Nov
28
asked Which Open Source Licenses can address concerns for an Open Source Game Engine?
Dec
18
awarded  Teacher
Dec
18
comment MMORPG game balancing
I would agree with this for many types of games, but with an MMO you're potentially talking about far more players interacting at once than people you can gather to play test.
Dec
18
answered MMORPG game balancing