Reputation
240
Top tag
Next privilege 250 Rep.
View close votes
Badges
1 10
Newest
 Quorum
Impact
~3k people reached

  • 0 posts edited
  • 0 helpful flags
  • 23 votes cast
Feb
2
revised Continous repeatable object/image moving horizontally unity3d
Removed Game-Design tag, added Programming and Graphics-Programming
Feb
2
suggested approved edit on Continous repeatable object/image moving horizontally unity3d
Jan
15
awarded  Quorum
Jan
11
comment Is flowchart correct way to visualize gameplay?
Side note, you have a logic issue in the graph. "Kill Zomb" should just go to the "Time Up?" node. Or maybe there's something missing in the graph.
Dec
27
revised In a 2D multiplayer game should I send the position of user to the server all the time?
Removed Game-Design, added Programming and Networking
Dec
27
suggested approved edit on In a 2D multiplayer game should I send the position of user to the server all the time?
Dec
23
awarded  Critic
Dec
22
revised Want to create live-voice chat between players either in unity or unreal engine
Removed Game-* tags, added voice and programming
Dec
22
suggested approved edit on Want to create live-voice chat between players either in unity or unreal engine
Dec
20
comment Is there already an accepted way to measure the “enjoyment/entertainment value” of a certain game?
Extra Credits sums it up quite well. Not scientific but worth a mention. youtu.be/lyFSbm79uBY
Dec
17
revised How can I avoid instantiating multiple instances of a RigidBody?
Game-Design -> Programming
Dec
17
suggested approved edit on How can I avoid instantiating multiple instances of a RigidBody?
Dec
17
revised Will an optional device type specific permission hide my game in the Play Store for those types of devices?
Removed Game-Design, added marketing as this approaches "maximizing who can see my app"
Dec
17
suggested approved edit on Will an optional device type specific permission hide my game in the Play Store for those types of devices?
Dec
17
revised What is an OO way for my input layer to act upon objects?
Removed Game-Design, added programming and input
Dec
17
suggested approved edit on What is an OO way for my input layer to act upon objects?
Dec
16
revised Trying to use yield to wait for a few seconds to avoid the sounds from Interfering with each other
Removed Game-
Dec
16
suggested approved edit on Trying to use yield to wait for a few seconds to avoid the sounds from Interfering with each other
Dec
10
comment What makes MMOs with real-money economies legal?
Just a link of interest: Economy of Second Life en.wikipedia.org/wiki/Economy_of_Second_Life
Dec
4
comment In terms of Game Design, is the definition more of designing the ENTIRE game, or can it be limited to contributing to the artwork?
Right that's the point I was trying to get across. A game designer is thinking about the whole and end result, but a programmer or artist can make decisions that affect it. But that to be a game designer is coordinating all of it for a final overall product. This is exactly why there is a confusion as to what Game Designers do, because the implementation decisions affect the design.