16 reputation
5
bio website jeremygiberson.com
location Tempe, AZ
age 31
visits member for 3 years, 1 month
seen Jul 26 at 4:38

I'm lead developer at Brock Supply Co. I maintain the company ERP and E-Commerce systems. I primarily code in C#, X++ and PHP.


Jul
13
awarded  Popular Question
Jan
1
awarded  Editor
Jan
1
awarded  Scholar
Jan
1
accepted Movement and Collision with AABB
Jan
1
revised Separating axis theorem implementation flaky minimum translation vector based on triangle orientation
edited title
Jan
1
asked Separating axis theorem implementation flaky minimum translation vector based on triangle orientation
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awarded  Student
Nov
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comment Movement and Collision with AABB
Thanks for replying lukevanin. However, these don't seem to address some of my concerns. How do you address when there is a constant collision (ie, sliding along the floor or down a wall)? If I reset my position if the end result is a collision, how will the object move at all?
Nov
21
asked Movement and Collision with AABB
Nov
15
awarded  Autobiographer
Nov
15
answered Is it legal to develop a game using D&D rules?