| bio | website | jeremygiberson.com |
|---|---|---|
| location | Tempe, AZ | |
| age | 29 | |
| visits | member for | 1 year, 6 months |
| seen | May 15 at 2:41 | |
| stats | profile views | 3 |
I'm lead developer at Brock Supply Co. I maintain the company ERP and E-Commerce systems. I primarily code in C#, X++ and PHP.
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Jan 1 |
awarded | Editor |
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Jan 1 |
awarded | Scholar |
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Jan 1 |
accepted | Movement and Collision with AABB |
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Jan 1 |
revised |
Separating axis theorem implementation flaky minimum translation vector based on triangle orientation edited title |
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Jan 1 |
asked | Separating axis theorem implementation flaky minimum translation vector based on triangle orientation |
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May 28 |
awarded | Student |
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Nov 22 |
comment |
Movement and Collision with AABB Thanks for replying lukevanin. However, these don't seem to address some of my concerns. How do you address when there is a constant collision (ie, sliding along the floor or down a wall)? If I reset my position if the end result is a collision, how will the object move at all? |
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Nov 21 |
asked | Movement and Collision with AABB |
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Nov 15 |
awarded | Autobiographer |
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Nov 15 |
answered | Is it legal to develop a game using D&D rules? |