16 reputation
4
bio website jeremygiberson.com
location Tempe, AZ
age 30
visits member for 2 years, 5 months
seen Apr 10 at 2:04

I'm lead developer at Brock Supply Co. I maintain the company ERP and E-Commerce systems. I primarily code in C#, X++ and PHP.


Jan
1
awarded  Editor
Jan
1
awarded  Scholar
Jan
1
accepted Movement and Collision with AABB
Jan
1
revised Separating axis theorem implementation flaky minimum translation vector based on triangle orientation
edited title
Jan
1
asked Separating axis theorem implementation flaky minimum translation vector based on triangle orientation
May
28
awarded  Student
Nov
22
comment Movement and Collision with AABB
Thanks for replying lukevanin. However, these don't seem to address some of my concerns. How do you address when there is a constant collision (ie, sliding along the floor or down a wall)? If I reset my position if the end result is a collision, how will the object move at all?
Nov
21
asked Movement and Collision with AABB
Nov
15
awarded  Autobiographer
Nov
15
answered Is it legal to develop a game using D&D rules?