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xoofx

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936 reputation
28
bio website code4k.blogspot.com
location Japan
age 39
visits member for 1 year, 6 months
seen yesterday
stats profile views 131

Game Engine R&D Developer at SiliconStudio, Author of SharpDX and NShader, passionate by 3D Real-Time Graphics, Demomaking, Sound synthesis, C#/.Net, DirectX, XNA.


936 reputation
bio website code4k.blogspot.com visits member for 1 year, 6 months
28 badges
location Japan seen yesterday
summary answers questions tags badges favorites bounties reputation activity

13 Answers

newest activity votes
2
XNA's SetData in a SharpDX Texture2D object in DirectX 11?
5
Migration from XNA to SharpDX
2
Monogame/SharpDX - Shader parameters missing
4
Partial Shader Signatures HLSL D3D11 C++
9
What is the future of XNA in Windows 8 or how will manged games be developed in Windows 8?
10
SharpDX and game engines, back to zero?
2
What are the valid DepthBuffer Texture formats in DirectX 11? And which are also valid for a staging resource?
2
Determine the stride of a DirectX Texture2D line?
3
How can I extend this graphics code to draw more vectors of vertices?
14
Is SharpDX mature enough to adopt yet or should I just start using SlimDX right now?
3
Why can I not map a dynamic texture in D3D?
4
Direct2d off-screen rendering and hardware acceleration
2
Marshalling C# Structs into DX11 cbuffers
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