156 reputation
15
bio website bart.kevelham.com
location Switzerland
age
visits member for 3 years, 6 months
seen May 22 at 8:40

I am a senior researcher at Artanim in Geneva, Switzerland. I work on the R&D of (particularly Unity-based) interactive multimedia solutions for both desktop and mobile platforms, as well as physical simulations and other R&D in the medical domain.

My Website: http://bart.kevelham.com
My LinkedIn Profile: http://ch.linkedin.com/in/bartkevelham

Please note that I do not answer questions outside of Stack Exchange (so don't mail me with them) and I do not have time to review or author books if not paid.


Nov
15
awarded  Popular Question
Sep
24
awarded  Autobiographer
Aug
22
comment What's the most efficient way to find barycentric coordinates?
Minor note: there is no argument p to this function.
Jul
5
awarded  Announcer
Nov
2
comment Non OnGUI based progress bar
Why would NGUI not help the OP?
Aug
17
awarded  Commentator
May
31
revised In Unity3D, try to load a png into a Texture2D in an Editor script and then run PackTextures, but they need Readable flag to be set
Formatted code as code instead of bold. Various other minor changes.
May
31
suggested approved edit on In Unity3D, try to load a png into a Texture2D in an Editor script and then run PackTextures, but they need Readable flag to be set
May
16
revised Gravity independent of game updates per second
Various minor corrections to spelling and grammar.
May
16
suggested approved edit on Gravity independent of game updates per second
May
10
revised What needs to be done to port a Windows Flash game to Android?
Several grammatical corrections. Don't really know what to make of the before last sentence.
May
10
suggested approved edit on What needs to be done to port a Windows Flash game to Android?
May
9
revised Texture mapping issue in my Wavefront *.obj parser
Minor corrections. Added images to the post instead of an external non SE Imgur link.
May
9
suggested approved edit on Texture mapping issue in my Wavefront *.obj parser
Mar
28
awarded  Revival
Mar
9
revised How do I properly use particle simulation in Unity?
deleted 161 characters in body
Mar
9
awarded  Benefactor
Mar
8
awarded  Scholar
Mar
8
accepted How to set an EditorGUI foreground color for the light Unity skin?
Mar
8
comment How to set an EditorGUI foreground color for the light Unity skin?
Oh geez...and here I was thinking "hmm, my colors look muddy in the Pro skin. They must be multiplying them...". Tested and it works. Thank you ever so much. (p.s. you'll get the bounty once I can award it ;) )