155 reputation
15
bio website bart.kevelham.com
location Switzerland
age
visits member for 3 years, 1 month
seen Dec 14 at 18:42

I am a senior researcher at Artanim in Geneva, Switzerland. I work on the R&D of (particularly Unity-based) interactive multimedia solutions such as Taylormatic for both desktop and mobile platforms, as well as physical simulations and other R&D in the medical domain.

My Careers Profile: http://careers.stackoverflow.com/bartkevelham
My LinkedIn Profile: http://ch.linkedin.com/in/bartkevelham
My Website: http://bart.kevelham.com

Feel free to connect with me on Twitter, though I don't tweet much. And when I do I make even less sense than I do here.

Please note that I do not answer questions outside of Stack Exchange (so don't mail me with them) and I do not have time to review or author books if not paid.


Nov
15
awarded  Popular Question
Sep
24
awarded  Autobiographer
Aug
22
comment What's the most efficient way to find barycentric coordinates?
Minor note: there is no argument p to this function.
Jul
5
awarded  Announcer
May
9
comment Does Unity let you code in Java?
Heck, the JavaScript support Unity has isn't even really JavaScript. It's UnityScript, and Unity calling it by any other name is rather misleading. But yeah, Java != JavaScript. Not even close.
Nov
2
comment Non OnGUI based progress bar
Why would NGUI not help the OP?
Aug
17
awarded  Commentator
Aug
6
comment Trouble with textures in Unity and Android
Ha, I always hope for those to make it better. But I never have such luck when coming back in the morning.
Aug
6
comment Trouble with textures in Unity and Android
A magenta color does not necessarily indicate a missing texture. Are you sure the material/shader functions fine?
May
31
revised In Unity3D, try to load a png into a Texture2D in an Editor script and then run PackTextures, but they need Readable flag to be set
Formatted code as code instead of bold. Various other minor changes.
May
31
suggested approved edit on In Unity3D, try to load a png into a Texture2D in an Editor script and then run PackTextures, but they need Readable flag to be set
May
16
revised Gravity independent of game updates per second
Various minor corrections to spelling and grammar.
May
16
suggested approved edit on Gravity independent of game updates per second
May
10
revised What needs to be done to port a Windows Flash game to Android?
Several grammatical corrections. Don't really know what to make of the before last sentence.
May
10
suggested approved edit on What needs to be done to port a Windows Flash game to Android?
May
9
revised Texture mapping issue in my Wavefront *.obj parser
Minor corrections. Added images to the post instead of an external non SE Imgur link.
May
9
suggested approved edit on Texture mapping issue in my Wavefront *.obj parser
Mar
28
awarded  Revival
Mar
9
revised How do I properly use particle simulation in Unity?
deleted 161 characters in body
Mar
9
awarded  Benefactor