| bio | website | xcrypt-devblog.blogspot.be |
|---|---|---|
| location | Belgium | |
| age | 21 | |
| visits | member for | 1 year, 6 months |
| seen | Feb 5 at 16:39 | |
| stats | profile views | 8 |
I have always been fascinated by games. At the age of 18, I started to get into game programming with C++ and DirectX. I have been working on various little game projects since then.
I decided to take a game development course, but I soon found out how misleading those courses are. In the meantime, I got more and more interested in game physics. At the age of 21 I went to Ghent University, taking a BSc mathematics course intended to be followed by a MSc mathematical computer science. My goal is to create my own game physics engine in C++ and to become a game physics programmer.
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May 6 |
revised |
ID3D10Device creation failure in release mode deleted 122 characters in body |
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May 1 |
revised |
Dynamic vertex buffer mapping call order added 259 characters in body; edited title |
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Dec 11 |
revised |
HLSL: how to get/set effectvariable to an array of structs with Direct3D10 edited title |