383 reputation
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bio website stackoverflow.com
location Hyderabad, India
age 37
visits member for 2 years, 10 months
seen Sep 1 at 6:40

A noob Game Designer/Developer


Jul
6
comment What coordinates are we passing to pixel shader from vertex shader?
Sorry this not yet clear to me. Can you please give example how a 20x20 image is interpolated/mapped to a triangle with vertices v1(0,0,0) v2(10,0,0) and v3(0,10,0)?
Mar
2
comment 3D Character Development
you don't code movements, which is in your case which you explained what you are looking for is an animation. you just play (call a function of a class of a 3d engine with a parameter saying which animation you want to play like walk,run,jump,slide, kick etc) the animation which is created by the 3d artist using a 3d software like maya, 3dsmax etc. If you are looking to crate 3d character and create movements (which is technically called animation) then you asked in wrong place. if you question is about coding then try unity3d, go to tutorials to get introduction to 3d world
Feb
20
comment How to load data for specific level at runtime?
You are asking to give example code without writing any code? If you wrote anything show it (at least the pseudo-code) so it will be easy for us to improve it.
Jan
23
comment Free AAA RTS engine SDK?
you forgot to answer
Jan
21
comment How do I come up with the game mechanics for a puzzle game?
this is a "how to get started making a game", "how to make (or start making) a particular type of game" kind of question, which is not allowed here
Jan
17
comment Projectiles in tile mapped turn-based tactics game?
You completely ignored collision
Dec
6
comment Is it possible to integrate Action Script 3.0 with Java Script and PHP for an online browser game?
why is this not removed yet?
Nov
14
comment Implementing the Game State Management example into my game
welcome to SE, take time to read gamedev.stackexchange.com/faq to get help
Oct
26
comment What exactly is UV and UVW Mapping?
ask two questions separately
Oct
23
comment Panning a 3d viewport in 2d direction with rotated camera
I am very new to 3d, so if you can help me understand how your code achieves my requirement would be helpful.
Oct
20
comment Panning a 3d viewport in 2d direction with rotated camera
can you please help me translate this. I need to know what exactly vector2dangle does?
Sep
22
comment General directions on developing a server side control system for JS/Canvas Action RPG
lets pretend, the pro hacker disabled server interaction completly, what is going to happen? lets pretend he level up to max cap, and killed world boss in 2 seconds with white weapon, it all happned in the client, its just fulfilling his fantacy but nothing is in the server, his scores, level, coins will remain same & lame. btw above answer is given in conjunction with his previous question where he is not interested in implementing complete/complex server checks.
Sep
21
comment Anti-cheat Javascript for browser/HTML5 game
unfortunately, you have to go the diablo 3 path, if you are really concerned about hacks/cheats
Sep
21
comment Anti-cheat Javascript for browser/HTML5 game
this is more appropriate answer to OP
Aug
7
comment Books for designing virtual economy
not pure simulation, in game economy for social games
Jul
25
comment How can I specify which enemies to spawn for each round in a tower defense?
a balanced TD game is always hard coded. you will realize after playing top TD games.
Jul
4
comment Why is it so hard to develop a MMO?
I agree with Stephen Belanger, OP wants to develop MMORPG like WoW, not WoW itself. I like the stats though
Mar
16
comment Is flash game development not considered 'proper' game development?
I agree, but the down side of flash is that your code is not safe. Its very easy to crack.
Feb
11
comment Sprite-sheets vs Sprites/MovieClips in Flash
@Sam sprite/movieclip is also a single hit, infact it is possible to pack multiple sprites (like multiple sprite-sheets) within a flash swf file. so I dont see any advantage gain in terms of number of HTTP requests
Feb
1
comment Implementing cheat safe loot algorithm at clientside
I meant, I wanted to know will they implement server-side checks. This surprised me that big developer has done it when I always keep reading "dont trust the client"