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Apr
11
comment Fastest way to neutralize scale in the transform matrix?
Scale is composed in the matrix (float[16]) that we have. Scale can be various (uniform, non uniform, but different from 1,1,1).
Apr
11
asked Fastest way to neutralize scale in the transform matrix?
Sep
5
accepted Which parts of game should belong to engine and which should belong to scripts?
Aug
27
awarded  Informed
Aug
27
awarded  Autobiographer
Aug
27
asked Which parts of game should belong to engine and which should belong to scripts?
Apr
7
awarded  Editor
Mar
1
awarded  Supporter
Feb
27
accepted Does PBR mean only one, right technique to view 3D scenes?
Feb
27
asked Does PBR mean only one, right technique to view 3D scenes?
Dec
7
answered How to work with delta time?
Dec
1
awarded  Scholar
Dec
1
accepted Is there a 3D animation tool that meets these requirements?
Jan
11
awarded  Student
Nov
8
asked Is there a 3D animation tool that meets these requirements?