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Apr
25
comment Do retail games use “inversion of control” and “dependency injection”?
@Sprague: to be fair, the original question was 'do retail games use this' and the answer is 'no, barely at all'. We're going to have to agree to disagree on whether explicit IoC/DI is frivolous over-engineering (I too work on web apps, and would never use an IoC container) while at the other end of the spectrum there's no debate that some degree of modularity is good. Regarding your specific question, the fact there's a game loop and periodic updates has no relation to how objects get constructed or services get located so there isn't much game-specific to talk about here.
Nov
15
awarded  Nice Answer
Oct
30
awarded  programming
Aug
23
awarded  Enlightened
Aug
23
awarded  Nice Answer
Aug
6
awarded  Nice Answer
Aug
2
revised Do higher-level 'Pure AI' concepts (such as Neural-Nets or Genetic Algos) ever get implemented successfully in commercial games?
Edit for accuracy given the passage of time
Jul
27
awarded  Yearling
May
12
awarded  Enlightened
May
12
awarded  Nice Answer
Apr
17
comment Why don't C++ Game Developers use the boost library?
I think this answer is fairly clear that there are more reasons people avoid it than just to dodge one or two bad classes.
Feb
3
awarded  Nice Answer
Jan
27
comment Is Domain Driven Design good for games?
@plalx: your expertise might be useful in a separate answer if you know a lot more about the area. Personally I'm dubious that the approach offers more than a set of new terms for old concepts, but if you feel differently, an answer from you would be useful. :)
Dec
1
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19
awarded  Nice Answer
Oct
20
awarded  Great Answer
Sep
30
awarded  Explainer
Sep
1
revised What is the most serious limitation of Unity?
added 242 characters in body
Aug
31
awarded  Announcer
Aug
15
awarded  Good Answer