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Aug
23
awarded  Enlightened
Aug
23
awarded  Nice Answer
Aug
6
awarded  Nice Answer
Aug
2
revised Do higher-level 'Pure AI' concepts (such as Neural-Nets or Genetic Algos) ever get implemented successfully in commercial games?
Edit for accuracy given the passage of time
Jul
27
awarded  Yearling
Jul
26
comment Why don't C++ Game Developers use the boost library?
Like I said, it's not just about wanting to choose a subset (because who decides? And who documents or enforces that?). And that does nothing to help compile time or performance anyway. You're arguing against a straw man here because I clearly said that we willingly used some of Boost - this answer is an explanation of why people do avoid Boost, not why they should.
May
12
awarded  Enlightened
May
12
awarded  Nice Answer
Apr
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comment Why don't C++ Game Developers use the boost library?
I think this answer is fairly clear that there are more reasons people avoid it than just to dodge one or two bad classes.
Feb
3
awarded  Nice Answer
Jan
27
comment Is Domain Driven Design good for games?
@plalx: your expertise might be useful in a separate answer if you know a lot more about the area. Personally I'm dubious that the approach offers more than a set of new terms for old concepts, but if you feel differently, an answer from you would be useful. :)
Dec
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awarded  Great Answer
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awarded  Explainer
Sep
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revised What is the most serious limitation of Unity?
added 242 characters in body
Aug
31
awarded  Announcer
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awarded  Good Answer
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awarded  Nice Answer
Aug
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awarded  Guru