97 reputation
10
bio website
location Tehran, Iran
age
visits member for 1 year, 6 months
seen Mar 12 at 18:36
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Applications developer who moonlights as a Game Developer.


Nov
12
comment UDK and C++, is it possible?
Maybe it's not possible, because of .dll's raison d'etre.
Oct
31
comment How to correct shooting in touch-screen shooting games?
When you the touch screen at (X,Y), you need to projectile the point to 3D world, and then it gives you an origin point(the cone top) and a vector of direction. And the problem is about this direction vector. You said to check all of some close point to (X,Y) and It's a solution too. But It cost more, because you should do Trace action for more point ( many point needed to get a good result ).
Oct
31
comment How to implement auto-aiming / auto-targeting
Check my specific answer to my real problem
Oct
31
comment How to implement auto-aiming / auto-targeting
In fact, I writing a mobile game ( shooting by touching) and I want to correct player shoot fault in some extend.
Oct
31
comment How to implement auto-aiming / auto-targeting
What do you mean ?
Sep
16
comment UDK ParticleSystem Problem
I found a problem. I noticed `DeactivateSystem()' doesn't deactive my particleSystemComponent !
Jun
22
comment Get Final output from UDK
You're right and also here is a overview of all steps ;)
Feb
14
comment Get Final output from UDK
in fact, My main Problem was that, my output was a empty map and I didn't know how to connect it with my unreal Script code. And I found my answer in "View–>World Properties->Game Type" !
Feb
9
comment Get Final output from UDK
Sorry ! I notice that my question is a little wrong and I write it in a wrong way :D Anyway I found my Answer at Here. Thanks anyway
Feb
8
comment Get Final output from UDK
Can you explain ? or Give a link that give more detail about "How?" ? I didn't find any information in UDK website about that.
Jan
10
comment UDK HUD problem
What do you mean ?! It works ( just now !! )