| bio | website | |
|---|---|---|
| location | Tehran, Iran | |
| age | ||
| visits | member for | 1 year, 6 months |
| seen | Mar 12 at 18:36 | |
| stats | profile views | 7 |
Applications developer who moonlights as a Game Developer.
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Nov 12 |
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UDK and C++, is it possible? Maybe it's not possible, because of .dll's raison d'etre. |
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Oct 31 |
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How to correct shooting in touch-screen shooting games? When you the touch screen at (X,Y), you need to projectile the point to 3D world, and then it gives you an origin point(the cone top) and a vector of direction. And the problem is about this direction vector. You said to check all of some close point to (X,Y) and It's a solution too. But It cost more, because you should do Trace action for more point ( many point needed to get a good result ). |
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Oct 31 |
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How to implement auto-aiming / auto-targeting Check my specific answer to my real problem |
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Oct 31 |
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How to implement auto-aiming / auto-targeting In fact, I writing a mobile game ( shooting by touching) and I want to correct player shoot fault in some extend. |
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Oct 31 |
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How to implement auto-aiming / auto-targeting What do you mean ? |
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Sep 16 |
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UDK ParticleSystem Problem I found a problem. I noticed `DeactivateSystem()' doesn't deactive my particleSystemComponent ! |
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Jun 22 |
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Get Final output from UDK You're right and also here is a overview of all steps ;) |
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Feb 14 |
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Get Final output from UDK in fact, My main Problem was that, my output was a empty map and I didn't know how to connect it with my unreal Script code. And I found my answer in "View–>World Properties->Game Type" ! |
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Feb 9 |
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Get Final output from UDK Sorry ! I notice that my question is a little wrong and I write it in a wrong way :D Anyway I found my Answer at Here. Thanks anyway |
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Feb 8 |
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Get Final output from UDK Can you explain ? or Give a link that give more detail about "How?" ? I didn't find any information in UDK website about that. |
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Jan 10 |
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UDK HUD problem What do you mean ?! It works ( just now !! ) |