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Aug
24
comment What are some programming design patterns that are useful in game development?
@BlueRaja-DannyPflughoeft Secon link is invalid. Can you resend it
Jul
25
comment Collectible card game, cards and effects
What are you looking for more precisely ?
May
30
comment QuadTree-based pathfinding for a volume body
How do you create the quad-tree. I mean when do you divide a cell ?
May
24
comment Handling Multiple Resolutions
maybe this answer gives you some idea.
May
24
comment Why current scene in cocos2dx has no children when accessed from outside scene class?
I think this question is duplicate of this one.
May
24
comment cocos2dx - Swipe and cut the sprite
If you're stuck in solving problem, I have a bad idea: when user cut some sprite A, create two sprite ( A and A'). then use ClippingNode on both. [If you're interested, I can explain more]
May
8
comment Masking a CCLayer
Have you tried ClippingRectangleNode or CCClippingNode ?
Apr
17
comment Cocos2d-x supporting multi-resolution using density independent pixels
@Jonny Yes. cocos2d-x team outdated them because they're working on new wiki but until then there is no alternative except current links.
Apr
6
comment Cocos2dx - Physics - Abort() When Changing Dynamic PhysicBody to Static?
thank you for your answer. the project is off now. but I will check your answer as the project continues.
Feb
27
comment What's Clash of Clans point of view?
Greek for "equal measure" ! Thanks. So I know what "isometric" means finally.
Jan
13
comment differences betwen game resolution in a different display resolution
I recommend you this answer. It will help you resolving all your resolution problem with cocos2d.
Jan
10
comment Programming Dynamic 3D Water/Waves?
Expand this answer in one more dimension .
Jan
8
comment Drawing a continuous line with onTouchMoved callback
Let us continue this discussion in chat.
Jan
7
comment Drawing a continuous line with onTouchMoved callback
I wrote my answer. Tell me if you are still facing any problem.
Jan
7
comment Drawing a continuous line with onTouchMoved callback
I don't know if I am in the same track with you, but I was creating an drawing app for kids and RenderTexture is best solution fo such applications. you can use visit() method of Sprite and draw(=visit) a point ( probably a circle sprite) on your canvas(=RenderTexture) while touch is moving(=onTouchMoved)
Jan
7
comment Drawing a continuous line with onTouchMoved callback
if you are using v3.x RenderTexture is available.
Jan
7
comment Drawing a continuous line with onTouchMoved callback
I don't know the answer but I prefer CCRenderTexture for drawing.
Dec
31
comment Algo for Minimum no of solving in a level like Bubble Blast2
I agree. your question should be self-contained ! Many people didn't play that game.
Dec
31
comment Playing Multiple Sound effects isssue in cocos2d-x
two different sound file ?
Dec
31
comment Algo for Minimum no of solving in a level like Bubble Blast2
white space is free! Can you do some formatting stuff on your question. It's hard to read.