476 reputation
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location Tehran, Iran
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visits member for 3 years, 1 month
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"Application developer who moonlights as a Game Developer"


4h
comment how do i start a video game development team
If I were you, I would focus on my study. You need to learn many basics such as physics which are needed in game development.
2d
comment change animations when touch sprites
Please say What's the runtime/error message and happen on which line ?
Dec
17
comment How can I tell if an object in a tile grid is surrounded?
So you can use a DFS or BFS algorithm easily and check If you reach the border of your matrix or not.
Dec
17
comment How can I tell if an object in a tile grid is surrounded?
Can't you just check the 8 surrounding position of each castle ?
Dec
8
comment Cocos2d v3 - addChild method make performance problems
Why do you use removeFromParent and not just making them invisible ? It's about memory usage? with cleanup:NO still memory wont get free (at least untill some on else need).
Dec
2
comment having problem with preloading plist file in Cocos2d-x
You mean I need to create a spritebatch in the scene to force cocos not to unload texture ? But what if I want to preload a texture some scene earlier than where I use. I should create a spritebatch and add it to scene fakely in each scene until reaching desire scene ?
Nov
29
comment having problem with preloading plist file in Cocos2d-x
I face this unloading problem in my projects. cocos2d unload when facing lack of memory. I solved my problem by calling addSpriteFramesWithFile() in new scenes as solution. I hope some one from cocos2d team answer the reason of this strange unloading.
Nov
29
comment having problem with preloading plist file in Cocos2d-x
Do your scene change from time you load sprite-sheet to the time you create sprite ?
Nov
28
comment Should I draw directly on a CCLayer or a CCSprite?
1)How this sentanse is revelant to question? "I want show an animation in the first square" + 2) How are you drawing dots in the second square ?
Nov
19
comment Cocos2dx - Physics - Abort() When Changing Dynamic PhysicBody to Static?
I'm sorry but here there is a solution by using addPostStepBlock which is for cocso2d-iphone. I'm looking for something similar in cocos2dx
Nov
19
comment Cocos2dx - Physics - Abort() When Changing Dynamic PhysicBody to Static?
Thanks for your answer and description. I vote it up because you helped me. But cant accept it as answer since my problem still exist. I temporary use your idea about converting static after some time, but it is not a stable solution and may cause problem in some case.
Nov
16
comment Card game - creating card Listener
@Asis In fact I didn't know LibGdx. I worked with many other platforms and I'm sure the idea is same everywhere for handling touch. It's best way of doing it.
Nov
16
comment How do I create a custom “Google Maps” visualisation from game map images?
What if I write my game in a 2d engine in c++. How can I show map tiles there ?! possible ?
Nov
11
comment How do I throw a ball on particular angle?
You could clarify your question with an image. BYW, If you need some throwing like angrybird , you can use Projectile Motion.
Nov
3
comment Surface creation algorithm using points cloud
@MaT My Pleasure :)
Nov
3
comment Surface creation algorithm using points cloud
@MaT I've edited my answer.
Nov
2
comment Collision detection in 3d
I don't know about 3D, but I answer your question Here which may give you some idea :)
Nov
1
comment How can i create a message box with callback on ok?
Notice that if there be a MenuItem(Button) back of your "box.png", touches will pass over this box ! you can handle this by putting a huge button which do nothing behind of your box.
Nov
1
comment Collision detection in 3d
How about Bullet. Bullet is a free and open-source physics engine which simulates collision detection, soft and rigid body dynamics.
Nov
1
comment Collision detection in 3d
I don't know what algorithm, but why you don't use existing physic engines (such as Nvidia physX)?