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visits member for 3 years, 5 months
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"Application developer who moonlights as a Game Developer"


Dec
29
revised Cocos2d-x supporting multi-resolution using density independent pixels
more explanation
Dec
29
answered Cocos2d-x supporting multi-resolution using density independent pixels
Dec
27
revised How to prevent showing outside of Game Map ( Cocos2D-x ) ( Scrolling game )
better explanation
Dec
22
revised Start an animation exported from 3ds Max in UDK
edited body
Dec
22
comment Checking whether moving object has reached target position
In this way you are assuming that next dt (hopefully) will be as same as last dt. Also it's a better solution but of course it's still an issue.
Dec
21
comment Is there such thing as a design pattern for game character attributes?
You're trying something like Component which many game engine do. check out this link.
Dec
21
revised Hero made of parts 2d rotation
calarity the question
Dec
21
suggested approved edit on Hero made of parts 2d rotation
Dec
20
accepted Handling Multiple Items Interaction (in a 2-Players Game)
Dec
20
revised change animations when touch sprites
added 181 characters in body
Dec
20
answered change animations when touch sprites
Dec
19
answered Collision detection between triangle and polygon
Dec
18
comment change animations when touch sprites
Please say What's the runtime/error message and happen on which line ?
Dec
18
revised change animations when touch sprites
grammatically improvement
Dec
18
suggested approved edit on change animations when touch sprites
Dec
18
answered How do I detect a line collison in LIBGDX?
Dec
17
comment How can I tell if an object in a tile grid is surrounded?
So you can use a DFS or BFS algorithm easily and check If you reach the border of your matrix or not.
Dec
17
comment How can I tell if an object in a tile grid is surrounded?
Can't you just check the 8 surrounding position of each castle ?
Dec
8
comment Cocos2d v3 - addChild method make performance problems
Why do you use removeFromParent and not just making them invisible ? It's about memory usage? with cleanup:NO still memory wont get free (at least untill some on else need).
Dec
5
answered Cocos2d-x 3.0 animation frame by frame