| bio | website | |
|---|---|---|
| location | Tehran, Iran | |
| age | ||
| visits | member for | 1 year, 6 months |
| seen | yesterday | |
| stats | profile views | 7 |
Applications developer who moonlights as a Game Developer.
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Oct 31 |
answered | How to correct shooting in touch-screen shooting games? |
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Oct 31 |
comment |
How to implement auto-aiming / auto-targeting In fact, I writing a mobile game ( shooting by touching) and I want to correct player shoot fault in some extend. |
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Oct 31 |
comment |
How to implement auto-aiming / auto-targeting What do you mean ? |
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Oct 22 |
accepted | How to detect the device type in UnrealScript? |
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Oct 21 |
asked | How to detect the device type in UnrealScript? |
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Oct 16 |
awarded | Teacher |
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Sep 16 |
answered | UDK ParticleSystem Problem |
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Sep 16 |
comment |
UDK ParticleSystem Problem I found a problem. I noticed `DeactivateSystem()' doesn't deactive my particleSystemComponent ! |
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Sep 16 |
asked | UDK ParticleSystem Problem |
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Sep 11 |
awarded | Supporter |
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Sep 11 |
accepted | Technical manager vs. Lead programmer |
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Sep 8 |
asked | Technical manager vs. Lead programmer |
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Aug 30 |
accepted | UDK iOS ; base Class |
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Aug 30 |
answered | UDK iOS ; base Class |
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Aug 30 |
awarded | Student |
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Aug 30 |
asked | How to implement auto-aiming / auto-targeting |
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Jul 31 |
revised |
UDK iOS ; base Class deleted 1 characters in body |
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Jul 31 |
asked | UDK iOS ; base Class |
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Jun 22 |
awarded | Scholar |
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Jun 22 |
comment |
Get Final output from UDK You're right and also here is a overview of all steps ;) |