330 reputation
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location Tehran, Iran
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visits member for 2 years, 11 months
seen 12 mins ago

Applications developer who moonlights as a Game Developer.


Jun
24
revised How to prevent showing outside of Game Map ( Cocos2D-x ) ( Scrolling game )
better title to later reference :D
Jun
24
suggested suggested edit on How to prevent showing outside of Game Map ( Cocos2D-x ) ( Scrolling game )
Jun
22
comment how to re-use a sprite in cocos2d-x
How did you create your Sprites; CCSprite::create(...) or manually new ?
Jun
19
revised How to prevent showing outside of Game Map ( Cocos2D-x ) ( Scrolling game )
wrong class name
Jun
18
revised How to prevent showing outside of Game Map ( Cocos2D-x ) ( Scrolling game )
better title to later reference
Jun
18
revised How to prevent showing outside of Game Map ( Cocos2D-x ) ( Scrolling game )
edited body
Jun
18
revised How to prevent showing outside of Game Map ( Cocos2D-x ) ( Scrolling game )
edited body
Jun
18
answered How to prevent showing outside of Game Map ( Cocos2D-x ) ( Scrolling game )
Jun
18
suggested suggested edit on How to prevent showing outside of Game Map ( Cocos2D-x ) ( Scrolling game )
Jun
7
revised How to prevent showing outside of Game Map ( Cocos2D-x ) ( Scrolling game )
missspell and something more
Jun
7
suggested suggested edit on How to prevent showing outside of Game Map ( Cocos2D-x ) ( Scrolling game )
Apr
4
comment what kind of technique is used in android game rendering like Pou
@tigrou Thank you sir. You're right. yes, I meant frame-by-frame sprite. then flexibility will be less, but I guess hard-coding all those shapes should be Time-consuming work (any eternal source for doing it? for example Pou's mouth get many shapes). but again for eyes example, we possibly can separate Eyelid from pupil for rotating pupil alone. and (for double-check) you agree that using animation may be a alternative practical-solution ?
Apr
4
comment what kind of technique is used in android game rendering like Pou
@tigrou Is it possible to do same without drawing in code. ( for eyes for example): Is it possible to use 20 frame for "blink" animation and use it instead of drawing eyes and code the deform of each frame. Is there anything bad with this method ?
Mar
1
awarded  Notable Question
Feb
17
awarded  Yearling
Sep
25
comment How to shoot on direction of touch
I don't know much about your engine but just for getting some inspiration, I think It's not a bad idea to take a short look at my old Q&A : How to correct shooting in touch-screen shooting games?
Sep
1
comment Handling Multiple Items Interaction (in a 2-Players Game)
Can you show how can I implement this system in practice ? You mean I put n^2 condition which cover all possible interaction and call a function for them ?! Write your solution as an answer if you like.
Sep
1
comment Handling Multiple Items Interaction (in a 2-Players Game)
I'm sorry but rules are not in English. Unfortunately you won't find any useful data from my paper. If you have any idea with specific assumption, just tell that.
Sep
1
comment Handling Multiple Items Interaction (in a 2-Players Game)
they both get more damage. more damage than simple-hit. ( because of collision speed). Game's rules are not strange and they are designed to be understandable for players. problem is about handling them in good form in code. rules may change in future so they should be kept simple in code.
Sep
1
comment Handling Multiple Items Interaction (in a 2-Players Game)
I edit my question. answer is yes! but I also look forward to one-to-one item solution =)