447 reputation
314
bio website
location Tehran, Iran
age
visits member for 3 years
seen 1 hour ago

"Application developer who moonlights as a Game Developer"

Hi

I prefer C/C++, though I can use English when necessary. I aim to program as low-level as I can, so I stay away from library's when possible. I use Python to run quick tests, and generate large amounts of repetitive code. I am as-well trying to develop experience in the Game-Dev field for a future career, though only I work with Windows PC, and a little on Unix Systems, at the moment. However, if you would like help with your own game/app, I'll be happy to help to the best of my ability.


3h
comment Should I draw directly on a CCLayer or a CCSprite?
1)How this sentanse is revelant to question? "I want show an animation in the first square" + 2) How are you drawing dots in the second square ?
4h
answered Should I draw directly on a CCLayer or a CCSprite?
2d
suggested suggested edit on How can I run two CCActions in parallel and another one afterwards with Cocos2D?
2d
awarded  Yearling
2d
revised How can I run two CCActions in parallel and another one afterwards with Cocos2D?
more note
2d
answered How can I run two CCActions in parallel and another one afterwards with Cocos2D?
2d
revised Implementing one-way platforms in Chipmunk
added cocos2dx tag
2d
suggested suggested edit on Implementing one-way platforms in Chipmunk
2d
answered Implementing one-way platforms in Chipmunk
Nov
24
revised CCMoveBy values on update()
added 132 characters in body
Nov
24
revised CCMoveBy values on update()
added 404 characters in body
Nov
24
revised CCMoveBy values on update()
added 404 characters in body
Nov
24
answered CCMoveBy values on update()
Nov
19
comment Cocos2dx - Physics - Abort() When Changing Dynamic PhysicBody to Static?
I'm sorry but here there is a solution by using addPostStepBlock which is for cocso2d-iphone. I'm looking for something similar in cocos2dx
Nov
19
comment Cocos2dx - Physics - Abort() When Changing Dynamic PhysicBody to Static?
Thanks for your answer and description. I vote it up because you helped me. But cant accept it as answer since my problem still exist. I temporary use your idea about converting static after some time, but it is not a stable solution and may cause problem in some case.
Nov
18
revised Cocos2dx - Physics - Abort() When Changing Dynamic PhysicBody to Static?
wrong physics engine name
Nov
18
asked Cocos2dx - Physics - Abort() When Changing Dynamic PhysicBody to Static?
Nov
16
comment Card game - creating card Listener
@Asis In fact I didn't know LibGdx. I worked with many other platforms and I'm sure the idea is same everywhere for handling touch. It's best way of doing it.
Nov
16
comment How do I create a custom “Google Maps” visualisation from game map images?
What if I write my game in a 2d engine in c++. How can I show map tiles there ?! possible ?
Nov
16
answered Card game - creating card Listener