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location Tehran, Iran
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visits member for 1 year, 6 months
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Applications developer who moonlights as a Game Developer.


1d
comment UDK: Checking actor type in projectile ProcessTouch
Have you tried casting ? e.g. if( myDesiredClass(Other) != none) .
Jan
29
awarded  Popular Question
Dec
17
revised 2D engine for both Android & iOS engine?
added 75 characters in body
Dec
17
answered 2D engine for both Android & iOS engine?
Dec
15
awarded  Organizer
Dec
15
revised Start an animation exported from 3ds Max in UDK
some mistakes
Dec
15
suggested suggested edit on Start an animation exported from 3ds Max in UDK
Dec
15
answered Start an animation exported from 3ds Max in UDK
Dec
10
awarded  Citizen Patrol
Nov
27
awarded  Tumbleweed
Nov
20
asked How access PhysicalMaterial from Actor Class?
Nov
12
comment UDK and C++, is it possible?
Maybe it's not possible, because of .dll's raison d'etre.
Nov
10
accepted How reimport a package in UDK with command line?
Nov
9
answered How reimport a package in UDK with command line?
Nov
8
accepted How to correct shooting in touch-screen shooting games?
Nov
8
asked How reimport a package in UDK with command line?
Oct
31
awarded  Commentator
Oct
31
comment How to correct shooting in touch-screen shooting games?
When you the touch screen at (X,Y), you need to projectile the point to 3D world, and then it gives you an origin point(the cone top) and a vector of direction. And the problem is about this direction vector. You said to check all of some close point to (X,Y) and It's a solution too. But It cost more, because you should do Trace action for more point ( many point needed to get a good result ).
Oct
31
comment How to implement auto-aiming / auto-targeting
Check my specific answer to my real problem
Oct
31
asked How to correct shooting in touch-screen shooting games?