478 reputation
414
bio website
location Tehran, Iran
age
visits member for 3 years, 1 month
seen 4 hours ago

"Application developer who moonlights as a Game Developer"


11h
comment Is there such thing as a design pattern for game character attributes?
You're trying something like Component which many game engine do. check out this link.
16h
revised Hero made of parts 2d rotation
calarity the question
16h
suggested approved edit on Hero made of parts 2d rotation
1d
comment how do i start a video game development team
If I were you, I would focus on my study. You need to learn many basics such as physics which are needed in game development.
1d
accepted Handling Multiple Items Interaction (in a 2-Players Game)
1d
revised change animations when touch sprites
added 181 characters in body
1d
answered change animations when touch sprites
2d
answered Collision detection between triangle and polygon
Dec
18
comment change animations when touch sprites
Please say What's the runtime/error message and happen on which line ?
Dec
18
revised change animations when touch sprites
grammatically improvement
Dec
18
suggested approved edit on change animations when touch sprites
Dec
18
answered How do I detect a line collison in LIBGDX?
Dec
17
comment How can I tell if an object in a tile grid is surrounded?
So you can use a DFS or BFS algorithm easily and check If you reach the border of your matrix or not.
Dec
17
comment How can I tell if an object in a tile grid is surrounded?
Can't you just check the 8 surrounding position of each castle ?
Dec
8
comment Cocos2d v3 - addChild method make performance problems
Why do you use removeFromParent and not just making them invisible ? It's about memory usage? with cleanup:NO still memory wont get free (at least untill some on else need).
Dec
5
answered Cocos2d-x 3.0 animation frame by frame
Dec
5
awarded  Enthusiast
Dec
2
comment having problem with preloading plist file in Cocos2d-x
You mean I need to create a spritebatch in the scene to force cocos not to unload texture ? But what if I want to preload a texture some scene earlier than where I use. I should create a spritebatch and add it to scene fakely in each scene until reaching desire scene ?
Nov
29
comment having problem with preloading plist file in Cocos2d-x
I face this unloading problem in my projects. cocos2d unload when facing lack of memory. I solved my problem by calling addSpriteFramesWithFile() in new scenes as solution. I hope some one from cocos2d team answer the reason of this strange unloading.
Nov
29
comment having problem with preloading plist file in Cocos2d-x
Do your scene change from time you load sprite-sheet to the time you create sprite ?