459 reputation
414
bio website
location Tehran, Iran
age
visits member for 3 years, 1 month
seen 30 mins ago

"Application developer who moonlights as a Game Developer"

Hi

My primary objective is to succeed in both academical and industrial environments, which I can apply my knowledge and skills.

In workplace I prefer C/C++, though I can use Persian and English when necessary. I aim to program as low-level as I can, so I stay away from library's when possible. I use Python to test new algorithms quickly.

I am as-well trying to develop experience in the Game-Dev field for a future career, though only I work with Windows PC, and a little on Unix Systems, at the moment. The Game-Dev has become my favorite career as it is full of creative and tricky algorithms everywhere, in addition to performance issue in games which make need of best algorithms in work a bold requirement.

I will do my best to continue my study for PhD in Computer Engineering. However, if you would like help with your own game/app, I'll be happy to help to the best of my ability.


5h
answered Collision detection between triangle and polygon
17h
comment change animations when touch sprites
Please say What's the runtime/error message and happen on which line ?
17h
revised change animations when touch sprites
grammatically improvement
17h
suggested approved edit on change animations when touch sprites
22h
answered How do I detect a line collison in LIBGDX?
1d
comment How can I tell if an object in a tile grid is surrounded?
So you can use a DFS or BFS algorithm easily and check If you reach the border of your matrix or not.
1d
comment How can I tell if an object in a tile grid is surrounded?
Can't you just check the 8 surrounding position of each castle ?
Dec
8
comment Cocos2d v3 - addChild method make performance problems
Why do you use removeFromParent and not just making them invisible ? It's about memory usage? with cleanup:NO still memory wont get free (at least untill some on else need).
Dec
5
answered Cocos2d-x 3.0 animation frame by frame
Dec
5
awarded  Enthusiast
Dec
2
comment having problem with preloading plist file in Cocos2d-x
You mean I need to create a spritebatch in the scene to force cocos not to unload texture ? But what if I want to preload a texture some scene earlier than where I use. I should create a spritebatch and add it to scene fakely in each scene until reaching desire scene ?
Nov
29
comment having problem with preloading plist file in Cocos2d-x
I face this unloading problem in my projects. cocos2d unload when facing lack of memory. I solved my problem by calling addSpriteFramesWithFile() in new scenes as solution. I hope some one from cocos2d team answer the reason of this strange unloading.
Nov
29
comment having problem with preloading plist file in Cocos2d-x
Do your scene change from time you load sprite-sheet to the time you create sprite ?
Nov
29
revised Exporting spritesheet for Cocos2d
add more detail
Nov
29
answered Exporting spritesheet for Cocos2d
Nov
28
comment Should I draw directly on a CCLayer or a CCSprite?
1)How this sentanse is revelant to question? "I want show an animation in the first square" + 2) How are you drawing dots in the second square ?
Nov
28
answered Should I draw directly on a CCLayer or a CCSprite?
Nov
25
suggested rejected edit on How can I run two CCActions in parallel and another one afterwards with Cocos2D?
Nov
25
awarded  Yearling
Nov
25
revised How can I run two CCActions in parallel and another one afterwards with Cocos2D?
more note