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 Yearling
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~15k people reached

Jul
25
awarded  Yearling
Jul
25
reviewed Reviewed Collectible card game, cards and effects
Jul
25
comment Collectible card game, cards and effects
What are you looking for more precisely ?
May
30
comment QuadTree-based pathfinding for a volume body
How do you create the quad-tree. I mean when do you divide a cell ?
May
24
revised How to detect if I click on an object (2D) using Raycast?
better formatation
May
24
reviewed Reviewed How to detect if I click on an object (2D) using Raycast?
May
24
suggested approved edit on How to detect if I click on an object (2D) using Raycast?
May
24
awarded  Custodian
May
24
reviewed Reviewed Handling Multiple Resolutions
May
24
comment Handling Multiple Resolutions
maybe this answer gives you some idea.
May
24
revised cocos2dx: RunningScene != Scene You just Replace
better title
May
24
comment Why current scene in cocos2dx has no children when accessed from outside scene class?
I think this question is duplicate of this one.
May
24
comment cocos2dx - Swipe and cut the sprite
If you're stuck in solving problem, I have a bad idea: when user cut some sprite A, create two sprite ( A and A'). then use ClippingNode on both. [If you're interested, I can explain more]
May
8
comment Masking a CCLayer
Have you tried ClippingRectangleNode or CCClippingNode ?
Apr
17
comment Cocos2d-x supporting multi-resolution using density independent pixels
@Jonny Yes. cocos2d-x team outdated them because they're working on new wiki but until then there is no alternative except current links.
Apr
6
comment Cocos2dx - Physics - Abort() When Changing Dynamic PhysicBody to Static?
thank you for your answer. the project is off now. but I will check your answer as the project continues.
Feb
27
comment What's Clash of Clans point of view?
Greek for "equal measure" ! Thanks. So I know what "isometric" means finally.
Feb
16
revised How to prevent fish eye effect when using CCOrbitCamera in Cocos2D?
added 25 characters in body
Feb
6
answered How Use loop's in cocos2d-x
Feb
5
answered Right-To-Left Text Direction in Cocos2dx