| bio | website | andydent.com |
|---|---|---|
| location | Perth, Australia | |
| age | 49 | |
| visits | member for | 2 years, 11 months |
| seen | Jan 2 at 7:14 | |
| stats | profile views | 3 |
- non-computing interests:
- Chow Gar kung fu and Tai Chi,
- reading and (pretending to) writing SF
- scuba diving,
- occasional ice skating (dance and figure),
- solar housing,
- carpentry
- computing interests:
- OOD, OO languages and frameworks
- Usability,
- cross-platform development,
- code generation
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Dec 20 |
comment |
How does braking assist of car racing games work? More sophisticated options would factor in the weather, road surface, weight distribution of the car, characteristics of the suspension and tires. I've seen games like Real Racing 2 where upgrade options modify suspension and tyres and some others allow suspension tuning. A game with persistent world characteristics could take into account accumulated crap on the road and changing wear and stiffness of tires as they warm up. |
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Mar 23 |
comment |
Objective-C or C++ for iOS games? The message overhead with Obj-C is quite a bit higher than C++ because it's more dynamic. It's certainly NOT "exactly the same". eg: see developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/… |
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Jan 13 |
comment |
Cocos2d+pybox2d vs Cocos2d-Iphone seems to be available on linux now cocos2d-x.org/projects/cocos2d-x/wiki/… |
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Jan 13 |
comment |
What language was used to make Jetpack Joyride? Wrong. There are a number of iPhone games made in c++ using cocos2d-x and others using Marmalade (formerly Airplay SDK). There are also some games made in engines like Moai which are c++ libraries tied together with Lua. |
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Jan 13 |
comment |
Can I develop games for mobile platforms in C++? also now includes bada and some people have used it on top of Marmalade |