| bio | website | |
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| visits | member for | 1 year, 6 months |
| seen | Apr 24 at 12:38 | |
| stats | profile views | 13 |
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Dec 6 |
revised |
How to convert from OpenGL to OpenGL ES? edited body |
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Dec 6 |
answered | How to convert from OpenGL to OpenGL ES? |
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Dec 5 |
comment |
How can I generate Worms-style terrain? I can't post pictures right now, but I'm just talking about a simple threshold filter à-la if(0.3>pixelValue>0.5) KeepIt();. The 'carefully' bit is about getting 0.3 and 0.5 right. You could also have a linear (or not) gradient, starting with high alpha at the top, gradually getting to 0 at the bottom, so you have room for a sky, and the ground is mostly filled up. Hope that helps. |
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Dec 5 |
answered | How can I generate Worms-style terrain? |
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Dec 1 |
awarded | Teacher |
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Dec 1 |
answered | Moving a big set of box2d bodies in an iOS endless side-scroller game (such as Canabalt) |
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Dec 1 |
awarded | Editor |
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Dec 1 |
revised |
Fire simulation using java and opengl added 6 characters in body |
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Dec 1 |
answered | Fire simulation using java and opengl |