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956
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Feb
11
reviewed Reviewed How can I extend btCollisionAlgorithm to enable collision with a voxel terrain?
Feb
11
reviewed Reviewed XNA Block engine Block update problem
Feb
11
reviewed Reviewed How to display height information in tilemap
Feb
11
reviewed Reviewed Preserving Cocos2D context between UIKit screens
Feb
8
reviewed No Action Needed Exported FBX Blender Model not showing up in XNA
Feb
8
reviewed Reviewed Terrain detection on racing game
Feb
8
reviewed Reviewed Different iPhone screen resolutions and game graphics
Feb
5
comment In OpenGL Shader, Why adding color change vertex position?
Thanks, I'm using layout + location syntax in the 3.30 version of the shader, but with 1.20 it's not available. I assumed that attributes were listed the same order that source code declarations. WRONG, I addded glBindAttribLocation and now it works.
Feb
5
accepted In OpenGL Shader, Why adding color change vertex position?
Feb
5
revised In OpenGL Shader, Why adding color change vertex position?
Add render code link
Feb
5
asked In OpenGL Shader, Why adding color change vertex position?
Feb
4
reviewed Satisfactory Is there an isometric 2d game that doesn't use tilemapping?
Feb
4
reviewed Satisfactory How should I implement parallax scrolling with pan and zoom in HTML5?
Feb
4
reviewed Satisfactory Astar heuristics closing in on an answer before searching around to find nodes with lower movement costs
Feb
4
reviewed Satisfactory How do engines avoid “Phase Lock” (multiple objects in same location) in a Physics Engine?
Feb
4
awarded  Custodian
Feb
4
reviewed Satisfactory Change the tilemap shown on stage in Flixel
Feb
4
reviewed Needs Improvement Wall avoidance steering
Feb
4
reviewed Needs Improvement How to start external AS file playing on frame 2 (instead of frame 1)
Feb
4
reviewed Needs Improvement Demystifying “chunked level of detail”