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May
1
reviewed Reviewed How scanline rendering finds an intersection with an object
May
1
reviewed Reviewed RPG movement holding down button
Apr
16
reviewed Reviewed How to develop multi-player game without involving server side code?
Apr
16
comment How to develop multi-player game without involving server side code?
I think he's asking for another problem, How to develop without write server apps/code reusing existing infrastructures
Apr
16
reviewed Reviewed How to develop multi-player game without involving server side code?
Apr
15
reviewed Reviewed Why XNA is not considered a game engine?
Apr
9
reviewed Reviewed How can I find a projectile's launch angle?
Apr
6
reviewed Reviewed Relative cam movement and momentum on arbitrary surface
Mar
25
reviewed Reviewed XNA 4.0, FBX and Texture Loading Failures
Mar
22
reviewed No Action Needed How do I adjust the origin of rotation for a group of sprites?
Mar
22
reviewed Reviewed Pixel perfect collision detection between sprite and animated sprite
Mar
20
reviewed No Action Needed How should I calculate the new angle/direction of my ball hitting a wall?
Mar
8
comment What's the appropriate way to define configuration settings of game objects for a proper code accessed via C++?
Also, with C++11 standard, you should use constexpr instead of const.
Mar
8
answered What's the appropriate way to define configuration settings of game objects for a proper code accessed via C++?
Mar
8
reviewed Reviewed XNA Kinect Color Stream Performance Issues
Mar
8
reviewed Reviewed Mario like jumping and landing in box2d, help
Feb
24
comment How to share Lua script between instances?
thanks, I made something in the middle. Instead of one lua_state per object, I use one lua_State per agentclass. I have also take a look to that __index/__newindex solution and I'll apply it.
Feb
24
accepted How to share Lua script between instances?
Feb
22
awarded  Self-Learner
Feb
22
answered How to share Lua script between instances?