463 reputation
318
bio website malcodigo.blogpost.com
location Santander, Spain
age 35
visits member for 1 year, 7 months
seen 22 hours ago
stats profile views 43

Currently System Administrator, and partial time programmer.


Feb
12
reviewed Reviewed Cocos 2D - Hold down CCMenuItem
Feb
11
reviewed Reviewed How to extend the btCollisionAlgorithm class in order to enable collision response with a terrain map created from voxels
Feb
11
reviewed Reviewed XNA Block engine Block update problem
Feb
11
reviewed Reviewed How to display height information in tilemap
Feb
11
reviewed Reviewed Preserving Cocos2D context between UIKit screens
Feb
10
comment I need a thin library to load SVG files
@Dan the Fog-Framework is too tick for me, maybe the best solution was a xml parser, I'm trying Tinyxml2.
Feb
8
comment I need a thin library to load SVG files
@bummzack, I'm looking for a parser.
Feb
8
asked I need a thin library to load SVG files
Feb
8
reviewed No Action Needed Exported FBX Blender Model not showing up in XNA
Feb
8
reviewed No Action Needed ActionScript 2.0 - Correct Top Obstacle Collision
Feb
8
reviewed Reviewed Terrain detection on racing game
Feb
8
reviewed Reviewed Different iPhone screen resolutions and game graphics
Feb
5
comment In OpenGL Shader, Why adding color change vertex position?
Thanks, I'm using layout + location syntax in the 3.30 version of the shader, but with 1.20 it's not available. I assumed that attributes were listed the same order that source code declarations. WRONG, I addded glBindAttribLocation and now it works.
Feb
5
accepted In OpenGL Shader, Why adding color change vertex position?
Feb
5
revised In OpenGL Shader, Why adding color change vertex position?
Add render code link
Feb
5
asked In OpenGL Shader, Why adding color change vertex position?
Feb
4
reviewed Satisfactory Is there an isometric 2d game that doesn't use tilemapping?
Feb
4
reviewed Satisfactory How should I implement parallax scrolling with pan and zoom in HTML5?
Feb
4
reviewed Satisfactory Astar heuristics closing in on an answer before searching around to find nodes with lower movement costs
Feb
4
reviewed Satisfactory How do engines avoid “Phase Lock” (multiple objects in same location) in a Physics Engine?