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May
24
awarded  Notable Question
Mar
20
awarded  Popular Question
Nov
1
awarded  Yearling
Oct
7
comment Separating game data/logic from rendering
@Parhs one solution is have a MultiRenderer with the same interface that has multiple renders inside.
Jul
10
awarded  Popular Question
Jul
2
awarded  Curious
Jun
4
awarded  Nice Question
Apr
24
awarded  Popular Question
Apr
23
awarded  Popular Question
Mar
14
awarded  Popular Question
Jan
1
comment What is the definition of “tiles?”
@Byte56, you're right. I mean, the tile is not only a graphical concept . But I didn't explain it enough :P
Dec
31
answered What is the definition of “tiles?”
Dec
24
reviewed Reviewed Directx 11: emulating palette swapping with shader 5.0 and c++
Dec
24
reviewed No Action Needed How do I render a PNG with transparency in LibGDX?
Nov
1
awarded  Yearling
Oct
23
answered Visitor-pattern vs inheritance for rendering
Oct
21
answered How to attract modders to your game?
Oct
14
awarded  Electorate
Oct
14
reviewed Reviewed How stencil buffer and glFrontFace help making a shadow?
Oct
14
reviewed No Action Needed IOS monogame 17 seconds debug timeout