896 reputation
1427
bio website malcodigo.blogpost.com
location Santander, Spain
age 36
visits member for 2 years, 10 months
seen Aug 19 at 9:36

I'm a Game Programmer at soul but currently I work as System Administrator.

My best known work: Doodle Hex for Nintendo DS, Cell & Love for Android and Altamira II Supercomputer for the RES.


Jul
10
awarded  Popular Question
Jul
2
awarded  Curious
Jun
4
awarded  Nice Question
Apr
24
awarded  Popular Question
Apr
23
awarded  Popular Question
Mar
14
awarded  Popular Question
Jan
1
comment What is the definition of “tiles?”
@Byte56, you're right. I mean, the tile is not only a graphical concept . But I didn't explain it enough :P
Dec
31
answered What is the definition of “tiles?”
Dec
24
reviewed Reviewed Directx 11: emulating palette swapping with shader 5.0 and c++
Dec
24
reviewed No Action Needed How do I render a PNG with transparency in LibGDX?
Nov
1
awarded  Yearling
Oct
23
answered Visitor-pattern vs inheritance for rendering
Oct
21
answered How to attract modders to your game?
Oct
14
awarded  Electorate
Oct
14
reviewed Reviewed How stencil buffer and glFrontFace help making a shadow?
Oct
14
reviewed No Action Needed IOS monogame 17 seconds debug timeout
Oct
13
reviewed No Action Needed Advantages and disadvantages of LWJGL for a beginner?
Oct
13
reviewed Reviewed Armature rest matrix - why does this exist?
Oct
8
awarded  Nice Answer
Oct
3
comment Separating game data/logic from rendering
@ViteFalcon, Sorry if I don't make me clear, but for a detailed explain, I should need more space and code. Basically, my solution moves the gl_* functions into the renderer (separating logic from rendering), but your solution moves the gl_* calls into the objects.