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Eric Cosky
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I like programming!
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cosky.com
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20
Aug 27 '12
+10
16:18
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Does using the XNA Content Pipline eliminate the overhead caused by file IO when working with a large number of files?
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06:40
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How to handle 3D collisions using raycasting (with a reflection vector?)
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Mar 1 '12
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19:03
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When applying Bloom postprocess, error: “XNA…requires TextureFilter to be Point when using texture format Single.”
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