361 reputation
412
bio website
location Ashford, United Kingdom
age 25
visits member for 3 years
seen Sep 15 at 22:41

Worked in web design and development for a few years. Left and now work as an EMT. Trying to relearn coding and enjoy it without working in it! :)


Sep
24
awarded  Autobiographer
Jul
2
awarded  Curious
Aug
12
awarded  Notable Question
Aug
1
awarded  Notable Question
Mar
11
awarded  Yearling
Mar
11
awarded  Nice Question
Mar
3
awarded  Teacher
Mar
2
comment Automatch / queueing players
Thanks. Appreciate the response.
Mar
2
accepted Automatch / queueing players
Mar
2
answered update image properties
Mar
2
comment Automatch / queueing players
I was using Redis as handles queues well. I was initially managing the matchmaking within the server itself and it worked very well but I found two issues with this approach: I couldnt' find a way to scale it out and secondly how does the server request a new game to start on another server. It could send out a message to them all but then the load wouldn't be balanced?
Mar
2
comment Automatch / queueing players
The database issue I have resolved here: stackoverflow.com/questions/15172556/…
Mar
2
asked Automatch / queueing players
Feb
3
awarded  Notable Question
Dec
29
accepted Find connected hex of same color
Dec
29
comment Find connected hex of same color
Will do - it's 6am here so might sleep in a minute and carry on in a while. It's a bit mind boggling for a first go lol.
Dec
29
comment Find connected hex of same color
Yes... I will let you know how I get on. Will accept if it works but looks like it will!
Dec
29
asked Find connected hex of same color
Dec
28
accepted Handling increasing numbers of users (server)
Dec
27
comment Handling increasing numbers of users (server)
I don't deny that. As I say, learning curve. I have now read up on pub/sub with redis which looks like it could do what I was saying. Main server for everything. Pub/sub. Game server to handle all the games - therefore allowing for multiple servers to be set up if required.