| bio | website | stevenyau.co.uk |
|---|---|---|
| location | UK | |
| age | ||
| visits | member for | 1 year, 6 months |
| seen | Jan 16 at 13:57 | |
| stats | profile views | 7 |
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Dec 10 |
comment |
Game Programming Junior Demo Design In fact, here it is: dl.dropbox.com/u/357697/portfolio_old/mgs2d.html This is my old portfolio and has pieces of work that I showcased when I first joined. The videos don't work but hopefully it gives a rough idea. |
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Dec 10 |
comment |
Game Programming Junior Demo Design You don't have to always show the code, a decent video trailer and breakdown on the parts you worked on would be fine IMO. I remember one project I put up years ago and a shudder whenever I look at the code today. However the video and the write up was pretty good at the time so I sort of got away with it ;) |
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Dec 10 |
answered | Game Programming Junior Demo Design |
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Dec 10 |
answered | Creating slot reels |
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Oct 30 |
awarded | Enlightened |
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Oct 30 |
awarded | Nice Answer |
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Oct 29 |
comment |
How to separate colliding objects without creating more collisions Not really. In the old days (SNES etc), they got round issues like this with game design changes or compromises. Eg. In Super Mario, when the player got hit, Mario would be invincible for a couple of seconds to bypass second collisions. In Double Dragon, collisions are ignored for the player until the animation for falling backwards has finished. |
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Oct 28 |
awarded | Supporter |
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Oct 28 |
awarded | Teacher |
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Oct 28 |
comment |
help animating a player in Corona SDK Has the line or ractgangle_hit have a physics body? Do you have something setup so it plays an animation if there is a physics collision? |
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Oct 28 |
answered | Why do games for Facebook have to be about 622 pixels high? |
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Oct 27 |
answered | help animating a player in Corona SDK |