161 reputation
13
bio website stevenyau.co.uk
location UK
age
visits member for 3 years, 2 months
seen Jan 16 '13 at 13:57

Dec
10
comment Game Programming Junior Demo Design
In fact, here it is: dl.dropbox.com/u/357697/portfolio_old/mgs2d.html This is my old portfolio and has pieces of work that I showcased when I first joined. The videos don't work but hopefully it gives a rough idea.
Dec
10
comment Game Programming Junior Demo Design
You don't have to always show the code, a decent video trailer and breakdown on the parts you worked on would be fine IMO. I remember one project I put up years ago and a shudder whenever I look at the code today. However the video and the write up was pretty good at the time so I sort of got away with it ;)
Dec
10
answered Game Programming Junior Demo Design
Dec
10
answered Creating slot reels
Oct
30
awarded  Enlightened
Oct
30
awarded  Nice Answer
Oct
29
comment How to separate colliding objects without creating more collisions
Not really. In the old days (SNES etc), they got round issues like this with game design changes or compromises. Eg. In Super Mario, when the player got hit, Mario would be invincible for a couple of seconds to bypass second collisions. In Double Dragon, collisions are ignored for the player until the animation for falling backwards has finished.
Oct
28
awarded  Supporter
Oct
28
awarded  Teacher
Oct
28
comment help animating a player in Corona SDK
Has the line or ractgangle_hit have a physics body? Do you have something setup so it plays an animation if there is a physics collision?
Oct
28
answered Why do games for Facebook have to be about 622 pixels high?
Oct
27
answered help animating a player in Corona SDK