| bio | website | jgallant.com |
|---|---|---|
| location | Canada | |
| age | 32 | |
| visits | member for | 1 year, 7 months |
| seen | 6 mins ago | |
| stats | profile views | 66 |
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4h |
comment |
Farseer: RemoveBody is not working This is fine to do afaik. |
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8h |
comment |
What's the idea on the base of rendering camera on 2D platformers games? msdn.microsoft.com/en-us/library/… |
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9h |
answered | Farseer: RemoveBody is not working |
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2d |
comment |
Can't show an object in a tapped coordinate Seems to me you should be using objects to store your grouped data, instead of splitting it into various linked lists. Consider creating a new class, this will simplify your code greatly. |
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2d |
answered | “Car” movement in 2D dimension |
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2d |
comment |
“Car” movement in 2D dimension I will post you some code below. |
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2d |
comment |
“Car” movement in 2D dimension The above code was also converted to farseer (XNA), you can get it here: farseerphysics.codeplex.com/discussions/248169 |
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2d |
comment |
“Car” movement in 2D dimension Take a look at emanueleferonato.com/2009/04/06/two-ways-to-make-box2d-cars In my opinion, you will need to start trying a few things and then ask more specific questions about the implementation. |
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May 12 |
comment |
XNA spritebatch.Draw: Which part gets colored by the color parameter? The mask option is the better solution. Quicker, and it is what I would do. |
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May 11 |
answered | Algorithm for exploring/filling grid map |
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May 11 |
answered | XNA spritebatch.Draw: Which part gets colored by the color parameter? |
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May 10 |
answered | Does XNA have a built-in GUI library? |
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May 8 |
revised |
Include a custom font when publishing in Visual Studio XNA added 38 characters in body |
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May 7 |
answered | XNA Collision is quircky/wobbly, how to improve? |
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May 7 |
comment |
XNA Collision is quircky/wobbly, how to improve? @RedPanda I agree. It seems you are checking for collision before you move your object on screen. |
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May 6 |
answered | Include a custom font when publishing in Visual Studio XNA |
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May 6 |
answered | XNA draw 3d graphics in 2d game |
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May 3 |
comment |
How to add a timer - Visual Studio, XNA (C#) Show code of what you have tried up to now. |
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May 1 |
answered | Detect when two keys are pressed at the same time |
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May 1 |
comment |
Detect when two keys are pressed at the same time Post your entire key handling code in your question. It could potentially be the way you setup your logic. |