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1h
comment Fade out / fade in scene w/ loading screen
I'll just leave it for others to use. Downvoted your question too.
2h
answered Fade out / fade in scene w/ loading screen
2h
comment Create a character from multiple sprites
This question isn't very clear. What are you having problems with exactly? Why would you have spaghetti code?
2h
comment Is keeping all my game art in a static class wasting memory?
Yes, it will remain in memory during the entire lifetime of your game. There is nothing wrong with doing it this way.
2d
comment How to make UI tower placement in 2D tower defense like kingdom rush using Unity?
Where do I get the ingredients? How do I cut the bread? What kind of bread do I use? What is baloney exactly? What do I put first the mustard? Are there better brands of baloney to buy? Is that cheese? What kind of cheese is it? Would cheddar cheese work? Do I have to slice it diagonally?
2d
comment How to make UI tower placement in 2D tower defense like kingdom rush using Unity?
I want to make a baloney sandwich. I tried to read how to make it but can't figure out how to do this. This is a picture of what I want to make: i.imgur.com/ryVYM54.jpg
2d
comment Tile base Farm Simulation in Unity
Your approach is fine. You need to keep coding and determine when it is time for you to look at optimizing. At this point, you will need to profile and determine what to optimize, and then profile again and see how effective your optimizations were. It sounds like you are on the right track for now at least.
Apr
25
comment Generating a set of islands in real time
Honestly, you should be able to generate islands with just the perlin noise. Simply set a cutoff value that will result in low land mass. It should give you some pretty good looking islands at a much lower cpu cost.
Apr
25
comment Generating a set of islands in real time
You need to generate your noise across multiple chunks. Instead of using gradient noise, you should be using some sort of Billow style noise, that you can blend across multiple chunks. Gradient noise would be better used in a fixed size world, if you are using them to generate islands.
Apr
25
comment How to become professional developer?
You dedicate about 15 years of your life. If you think someone is going to break down those 15 years of hard work into an answer that will be useful to anyone reading it, dream on. Voting to close as question is ridiculous.
Apr
25
comment Creating a set of islands by subtracting gradient values from a Perlin noise
I added some sample code on how to blend noise data. It is pretty simple stuff, and you could write a nice wrapper to do the operations for you. Let me know if you have any questions about it.
Apr
25
answered Creating a set of islands by subtracting gradient values from a Perlin noise
Apr
25
comment Creating a set of islands by subtracting gradient values from a Perlin noise
No. You would blend both your gradient noises together using some kind of blend operation. I would suggest multiplying their values together in order to retain a nice gradient pattern. Then normalize the resulting blended data to make it easier to work with.
Apr
25
comment Creating a set of islands by subtracting gradient values from a Perlin noise
Multiply the gradients, then normalize them.
Apr
25
comment How do I communicate that something is a tutorial button
Why do you spell out STORE then? Why not just have a shopping cart?
Apr
21
comment Gravity too weak
In real life no, but in a physics simulator it will affect the stability.
Apr
21
comment Gravity too weak
The mass of the objects will also affect the speed at which it will accelerate. Make sure that you are not using rigidbodies that are too heavy/light.
Apr
20
comment the tree couldn't be instanced because the prefab contains no valid mesh renderer
Sounds like you didn't import the mesh.
Apr
20
comment How to achieve a sheet of paper unfolding from the center in XNA 2D?
Then I think the only way is going to be folding a mesh in 3d space. Otherwise, you are going be doing a heck of a lot of work trying to reproduce this in 2d (as far as I can tell anyways)
Apr
20
comment How to achieve a sheet of paper unfolding from the center in XNA 2D?
Yeah, ffs, I do this all the time. Although, this technique could be carried over to XNA using similar concepts. Its not like this is very complicated stuff.