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19h
comment What is the difference between compiler and IDE?
You could have seriously googled IDE, and Compiler, and read up on this yourself. This is really lazy.
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comment Game programming for beginners
Don't get ahead of yourself.
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comment Should the bullet trajectory calculated by server or by client?
hahaha, I agree 100% , have some more internet points!
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comment Should the bullet trajectory calculated by server or by client?
Yeah, I did put this as my original #2... but then I figured, that could very well depend on the design. For example, a grenade wouldn't immediately know if it hit a person. Personally, I think this question is pretty much worthless in itself -- You would need to tune it to what you are trying to accomplish to get something out of it. As it stands now, all we can provide is a general idea of how it works.
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answered Should the bullet trajectory calculated by server or by client?
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comment Cross-platform engine for a 2D graphic adventure
gamedev.stackexchange.com/questions/30809/…
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comment AddExplosionForce issue?
@AlexandreVaillancourt good catch. He didn't even bother to TRY to fix his question either.
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comment AddExplosionForce issue?
Does your Force gameObject have a Collider that is set to a Trigger? Also, did you tag your gameObjects with CubeParticules or CubeParticles?
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comment Script getting unchecked upon running
Pretty sure this code doesn't compile.... mainly blah;
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comment Why do characters only move in 4/8 directions in top games?
The real reason, is because it was a design decision. That is it.
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comment How would i go about making rain in unity 5?
You just added a detail.. 3d. Again, fix your question or it will be closed.
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comment How would i go about making rain in unity 5?
What do you want us to do? Rain can be rendered a multitude of ways. You need to clarify exactly what it is you are trying to accomplish. Furthermore, you are expected to put some effort into your work. You state you haven't tried anything. Have you considered trying something and see how it goes? Have you considered mocking it up on an image so that others can udnerstand exactly what it is you are trying to do?
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comment How would i go about making rain in unity 5?
I do what I want.
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comment How would i go about making rain in unity 5?
Voting to close, not clear what it is you are trying to do.
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comment Unity3D - Upload a image from PC memory to WebGL app
docs.unity3d.com/Manual/webgl-networking.html
Jan
31
comment In Unity, how do I make a mesh change its opacity during runtime?
If you look at the material, there should be a shader assigned to it. If not, then you are probably using the standard shader. Basically, I wanted to ensure you are calling the correct property. Most cases, you have to check the shader source code (downloaded here: unity3d.com/get-unity/download/archive) and look at the property names.
Jan
31
comment In Unity, how do I make a mesh change its opacity during runtime?
What shader are you using, and what kind of renderer is this?
Jan
30
comment Is character controller for 2d too?
You would not use the CharacterController on 2D gameobjects. You can move the gameobject directly, without using RigidBodies. It all depends on what you are trying to achieve. You should develop your question better, otherwise it is not very clear what it is exactly you are trying to do.
Jan
29
answered Multiple Colliders in Collision
Jan
29
comment How to disable Camera from tilting when following a game object?
No I can't I just know that I've done this before. I wouldn't recommend it, as it is basically resetting the child's rotation on each frame.