210 reputation
113
bio website quintetsolutions.com
location India
age 29
visits member for 2 years, 11 months
seen Sep 16 at 8:41

After having dates with C, C++, 8051, AVR, Linux, QT now concentrating on mobile application development(iOS and Android). Still plays with C now and then, can't live without.

A post graduate in Electronics, switched career to become a application software developer.


Aug
16
comment Create a physics body with hole : bullet physics
@sambler My blender model had a hole in it. And physics body along the model got created correctly (you can see the second image in question). The problem was the physics body I created for the ball is got placed in a different location. But adding physics body like the one given in answer corrected the issue
Jul
18
comment Do you know any 3D engines written in Objective-C for iOS?
Cocos3D is good.. You can easily export models from 3D editors, you have default 2D physics engine. You can easily port bullet 3D physics engine. Looks very good.
Jul
18
comment Do you know any 3D engines written in Objective-C for iOS?
I had to choose between ISGL3D and Cocos3D, I went with latter because there was more response in the official forum.
Jul
12
comment Cocos3D: weird line between adjuscent 3d planes
Super @Mario, yes.. When I run untextured quads, there is no lines in between.. Oops and I need it to be textured.
Jul
12
comment Create a physics body with hole : bullet physics
@GustavoMaciel That didn't help. It was the problem with the way I exported the sphere from blender. See my answer. Anyway thanks
Jul
12
comment Cocos3D: weird line between adjuscent 3d planes
I thought of that too.. The size of one tile is 2 x 2.. And the xStart and yStart in the above code takes values : -3.0, -1.0, 1.0 (I did an NSLog) which is round I think.
Jul
3
comment Create bullet physics rigid body along the vertices of a blender model
@Byte56 Ya I am searching on how to create wireframe mesh. Do you have any link or sample code explaining this process?
Jul
3
comment Create bullet physics rigid body along the vertices of a blender model
Okay.. I created separate .blend and .pod files for sphere and cube, but the result is the same. @Byte56 just to know, using multiple objects from same model is bad? can you tell me why?
Jul
3
comment Create bullet physics rigid body along the vertices of a blender model
Yes, my sphere and cube are part of same model.. I am now trying to create a separate models for both.. Will post back the findings.
Jul
3
comment Create bullet physics rigid body along the vertices of a blender model
@Byte56 Thanks, it seems faq changed to help in SO too.. I didn't notice that before..
Jul
2
comment Create bullet physics rigid body along the vertices of a blender model
BTW 2 bonus questions -- 1)what is the link to faq on this site, I couldn't find it. 2) I wanted to tag this question using cocos3D (instead of cocos2D). But there is no question using that tag, and I don't have enough reputation to create one. It is more of a cocos3D question