210 reputation
112
bio website quintetsolutions.com
location India
age 29
visits member for 2 years, 9 months
seen Jul 16 at 8:32

After having dates with C, C++, 8051, AVR, Linux, QT now concentrating on mobile application development(iOS and Android). Still plays with C now and then, can't live without.

A post graduate in Electronics, switched career to become a application software developer.


Apr
25
awarded  Yearling
Aug
16
comment Create a physics body with hole : bullet physics
@sambler My blender model had a hole in it. And physics body along the model got created correctly (you can see the second image in question). The problem was the physics body I created for the ball is got placed in a different location. But adding physics body like the one given in answer corrected the issue
Jul
18
awarded  Tag Editor
Jul
18
revised cocos3d wiki excerpt
added 104 characters in body
Jul
18
revised cocos3d wiki description
added 617 characters in body
Jul
18
awarded  Organizer
Jul
18
wiki created cocos3d description
Jul
18
wiki created cocos3d excerpt
Jul
18
suggested suggested edit on cocos3d tag wiki
Jul
18
suggested suggested edit on cocos3d tag wiki excerpt
Jul
18
awarded  Commentator
Jul
18
comment Do you know any 3D engines written in Objective-C for iOS?
Cocos3D is good.. You can easily export models from 3D editors, you have default 2D physics engine. You can easily port bullet 3D physics engine. Looks very good.
Jul
18
comment Do you know any 3D engines written in Objective-C for iOS?
I had to choose between ISGL3D and Cocos3D, I went with latter because there was more response in the official forum.
Jul
18
awarded  Citizen Patrol
Jul
18
awarded  Critic
Jul
16
accepted Cocos3D: weird line between adjuscent 3d planes
Jul
16
answered Cocos3D: weird line between adjuscent 3d planes
Jul
12
awarded  Teacher
Jul
12
accepted Create bullet physics rigid body along the vertices of a blender model
Jul
12
answered Create bullet physics rigid body along the vertices of a blender model