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Jul
27
answered Waitforseconds is skipping over
Jul
25
comment How heavy is a scene load in Unity assuming all referenced objects are in memory?
you can use load async and check the progress of the AsyncOperation returned, can't you?
Jun
15
comment Object Composition in the Unity Editor
Well, of course gamelogic can be separated from unity specific code. And often is a good practice if you have a subsystem that can be independent from the engine itself. If you want to rely on unity serialization system, what you can do is, just after deserialization, build your own independent classes with data serialized by unity. So you let unity handle the serialization but once deserialized the data, logic classes are independent. Eventually consider to ask a specific question on this topic.
May
27
accepted Unity3D: collider performances on mobile iOS devices
May
26
comment Solution for GIT commits in Visual Studio while Unity is open?
are you trying to commit the lock file?Never commit from inside VS, but in general there's nothing preventing you to keep unity open and using git.
May
26
answered Object Composition in the Unity Editor
May
5
comment Touch through GameObject, best practice
glad you find a suitable solution for your specific needs :)
May
4
comment Touch through GameObject, best practice
Sorry, I can't help with UI classes. I still didn't dig into them, so I have no idea how IPointerClick is supposed to work. In general, I think if that part of the engine is coherent with the rest (and probably this is the case), you should be able to filter raycasting using layers.
May
4
answered Touch through GameObject, best practice
May
1
comment How to use polymorphism with the Unity editor
A MonoBehaviour or ScriptableObject. Not necessary attached by hand. You can use CreateInstance and do it by code.
Apr
30
answered How to use polymorphism with the Unity editor
Apr
29
awarded  Popular Question
Apr
27
answered StopCoroutine is not stopping my coroutine in Unity
Apr
26
awarded  Popular Question
Apr
26
revised Unity Inspector Not Showing Serialized Variables Of Child
added 379 characters in body
Apr
25
answered Unity Inspector Not Showing Serialized Variables Of Child
Apr
23
answered How does Unity call “update()” in the scripts?
Apr
23
comment Why does my Outlined Diffuse 3 shader seem “detached” at a distance?
@DMGregory: I guess you are right. Honestly I've always used different approaches to outlining, btw I guess normalizing would force the width to stay constant.
Apr
23
answered Why does my Outlined Diffuse 3 shader seem “detached” at a distance?
Apr
22
comment Unity: Editing a DontDestroyOnLoad object in another scene
There are way to detect if a scene is changed/loaded in the editor, but still not possible in anyway cross reference objects across different scenes.