101 reputation
bio website MrJre.nl
location Netherlands
age 31
visits member for 3 years, 7 months
seen Nov 6 '14 at 15:33

Mobile application programmer for the most part. Also interested in game technology and computational geometry.


comment Alternative ways to construct maps
It depends on the game how large a pixel really is, you really don't want maps with huge resolutions. Another option that is normally used is to use a space partitioning algorithm in combination with general object transformations like @bobenko his answer.
comment Alternative ways to construct maps
storing it as a graphic file using pixeldata is still tile-based if you ask me, its just a different storing method for the same thing...