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Aug 23 |
comment |
Alternative ways to construct maps It depends on the game how large a pixel really is, you really don't want maps with huge resolutions. Another option that is normally used is to use a space partitioning algorithm in combination with general object transformations like @bobenko his answer. |
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Aug 22 |
comment |
Alternative ways to construct maps storing it as a graphic file using pixeldata is still tile-based if you ask me, its just a different storing method for the same thing... |
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Oct 19 |
awarded | Autobiographer |