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Aug
23
comment Alternative ways to construct maps
It depends on the game how large a pixel really is, you really don't want maps with huge resolutions. Another option that is normally used is to use a space partitioning algorithm in combination with general object transformations like @bobenko his answer.
Aug
22
comment Alternative ways to construct maps
storing it as a graphic file using pixeldata is still tile-based if you ask me, its just a different storing method for the same thing...
Oct
19
awarded  Autobiographer