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167 reputation
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visits member for 1 year, 7 months
seen Feb 18 '12 at 16:37
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167 reputation
bio website visits member for 1 year, 7 months
5 badges
location seen Feb 18 '12 at 16:37
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4 Questions

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6
What are the limitations of retro consoles?
3
Why are my texture coordinates always (0,0) in this shader?
2
Why won't this ClanLib “Hello World” project build in Eclipse CDT?
1
Should I use OGRE3D or start from scratch with OpenGL for a large, procedural, open world game?

167 Reputation

+30 What are the limitations of retro consoles?
+10 Why won't this ClanLib “Hello World” project build in Eclipse CDT?
+5 Should I use OGRE3D or start from scratch with OpenGL for a large, procedural, open world game?
+5 Why are my texture coordinates always (0,0) in this shader?
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0 Answers

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textures
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shaders
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limitations
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ogre
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console
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eclipse
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glsl

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