| bio | website | webdesignporto.com |
|---|---|---|
| location | Porto, Portugal | |
| age | 22 | |
| visits | member for | 1 year, 7 months |
| seen | May 5 at 12:28 | |
| stats | profile views | 21 |
01.09.2011: Progress & Changes in the core of the Totty's framework. Researching design patterns and alternatives to classical ( and prototypical ) inheritance for flexible edits in too-late stages of development. Learned advanced and performance techniques in javascript.
01.03.2011: The first javascript framework (Totty) that you only need to know Javascript
Sugar: http://www.slideshare.net/tottys/web-application-with-just-javasc
01.02.2011: Researching new design patterns for rich internet applications (or just web applications);
Currently building a javascript framework designed for building RIAs with a look at: performance, MVC structure, modularized, classical inheritance + mixins, ease to use.
Older: Used Flex3 & 4; UI Design; UX;
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Dec 28 |
accepted | I would need an idea on how to animate a player in a board game that is top-down and 2D? |
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Dec 28 |
comment |
I would need an idea on how to animate a player in a board game that is top-down and 2D? very interesting ideas, I will keep this answer for future reference. it's creative and rich in options :D thanks a lot! |
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Dec 28 |
comment |
I would need an idea on how to animate a player in a board game that is top-down and 2D? very funny! nice ideas! thanks (: |
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Dec 25 |
comment |
What can go wrong with this technique/game architecture? thanks (: I will consider this next time |
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Dec 25 |
awarded | Scholar |
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Dec 25 |
comment |
What can go wrong with this technique/game architecture? thanks for your answer (: was exactly what I was looking for. I didn't even considered "play these two sequences of animations, and wait for both to finish." |
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Dec 25 |
accepted | What can go wrong with this technique/game architecture? |
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Dec 25 |
comment |
What can go wrong with this technique/game architecture? can you say to me a place where I might ask this? thanks |
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Dec 25 |
comment |
What can go wrong with this technique/game architecture? I know about it, the question is about the queue in the view |
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Dec 25 |
asked | What can go wrong with this technique/game architecture? |
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Dec 24 |
comment |
I would need an idea on how to animate a player in a board game that is top-down and 2D? I'm asking for "ideas" on how to visualize the animation |
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Dec 23 |
comment |
I would need an idea on how to animate a player in a board game that is top-down and 2D? @Sidar: I'm not asking about how to do the implementation, but for a concept of how to move the players. |
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Dec 23 |
comment |
I would need an idea on how to animate a player in a board game that is top-down and 2D? @Peteyslatts: My map has various islands, therefore they are not in a grid, they are distributed around wherever it can be. The player move from island A to B. And no, I'm not keeping track of your units based on tiles, but based on which island it is. |
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Dec 22 |
awarded | Editor |
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Dec 22 |
revised |
I would need an idea on how to animate a player in a board game that is top-down and 2D? added 68 characters in body |
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Dec 22 |
asked | I would need an idea on how to animate a player in a board game that is top-down and 2D? |
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Aug 7 |
awarded | Commentator |
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Aug 6 |
comment |
I'm making a board game: who should manage the player move if the board has specific locations for the players? I use callbacks for each methods so they when one is done, goes the next and so on, because of the animations ;) thanks for the help |
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Aug 6 |
comment |
I'm making a board game: who should manage the player move if the board has specific locations for the players? Game.rollDices(){dicesValue=7} -> Game.moveCurrentPlayerForward(places=7) -> for each crossing property -> {from Game} property=Board.getNextPropertyForPlayer(player) -> {from Game} Game.moveCurrentPlayerToPosition(property.getPosition()) ||| is something like this? |
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Aug 6 |
comment |
I'm making a board game: who should manage the player move if the board has specific locations for the players? Yes I will use a MVC structure where the view will be the token and the controller will be used as an API by the board to interact with the player. Do you know some interesting resources it might be useful to know before starting to make the game? I'm thinking of making a fast/small prototype of the game mechanics before beginning the development. |