109 reputation
5
bio website webdesignporto.com
location Porto, Portugal
age 23
visits member for 2 years, 10 months
seen Aug 21 at 23:16

01.09.2011: Progress & Changes in the core of the Totty's framework. Researching design patterns and alternatives to classical ( and prototypical ) inheritance for flexible edits in too-late stages of development. Learned advanced and performance techniques in javascript.

01.03.2011: The first javascript framework (Totty) that you only need to know Javascript

Sugar: http://www.slideshare.net/tottys/web-application-with-just-javasc

01.02.2011: Researching new design patterns for rich internet applications (or just web applications);

Currently building a javascript framework designed for building RIAs with a look at: performance, MVC structure, modularized, classical inheritance + mixins, ease to use.

RIA with Flex4 example

Older: Used Flex3 & 4; UI Design; UX;


Dec
28
accepted I would need an idea on how to animate a player in a board game that is top-down and 2D?
Dec
28
comment I would need an idea on how to animate a player in a board game that is top-down and 2D?
very interesting ideas, I will keep this answer for future reference. it's creative and rich in options :D thanks a lot!
Dec
28
comment I would need an idea on how to animate a player in a board game that is top-down and 2D?
very funny! nice ideas! thanks (:
Dec
25
comment What can go wrong with this technique/game architecture?
thanks (: I will consider this next time
Dec
25
awarded  Scholar
Dec
25
comment What can go wrong with this technique/game architecture?
thanks for your answer (: was exactly what I was looking for. I didn't even considered "play these two sequences of animations, and wait for both to finish."
Dec
25
accepted What can go wrong with this technique/game architecture?
Dec
25
comment What can go wrong with this technique/game architecture?
can you say to me a place where I might ask this? thanks
Dec
25
comment What can go wrong with this technique/game architecture?
I know about it, the question is about the queue in the view
Dec
25
asked What can go wrong with this technique/game architecture?
Dec
24
comment I would need an idea on how to animate a player in a board game that is top-down and 2D?
I'm asking for "ideas" on how to visualize the animation
Dec
23
comment I would need an idea on how to animate a player in a board game that is top-down and 2D?
@Sidar: I'm not asking about how to do the implementation, but for a concept of how to move the players.
Dec
23
comment I would need an idea on how to animate a player in a board game that is top-down and 2D?
@Peteyslatts: My map has various islands, therefore they are not in a grid, they are distributed around wherever it can be. The player move from island A to B. And no, I'm not keeping track of your units based on tiles, but based on which island it is.
Dec
22
awarded  Editor
Dec
22
revised I would need an idea on how to animate a player in a board game that is top-down and 2D?
added 68 characters in body
Dec
22
asked I would need an idea on how to animate a player in a board game that is top-down and 2D?
Aug
7
awarded  Commentator
Aug
6
comment I'm making a board game: who should manage the player move if the board has specific locations for the players?
I use callbacks for each methods so they when one is done, goes the next and so on, because of the animations ;) thanks for the help
Aug
6
comment I'm making a board game: who should manage the player move if the board has specific locations for the players?
Game.rollDices(){dicesValue=7} -> Game.moveCurrentPlayerForward(places=7) -> for each crossing property -> {from Game} property=Board.getNextPropertyForPlayer(player) -> {from Game} Game.moveCurrentPlayerToPosition(property.getPosition()) ||| is something like this?
Aug
6
comment I'm making a board game: who should manage the player move if the board has specific locations for the players?
Yes I will use a MVC structure where the view will be the token and the controller will be used as an API by the board to interact with the player. Do you know some interesting resources it might be useful to know before starting to make the game? I'm thinking of making a fast/small prototype of the game mechanics before beginning the development.