109 reputation
7
bio website webdesignporto.com
location Porto, Portugal
age 24
visits member for 3 years, 2 months
seen Nov 29 at 18:40

01.09.2011: Progress & Changes in the core of the Totty's framework. Researching design patterns and alternatives to classical ( and prototypical ) inheritance for flexible edits in too-late stages of development. Learned advanced and performance techniques in javascript.

01.03.2011: The first javascript framework (Totty) that you only need to know Javascript

Sugar: http://www.slideshare.net/tottys/web-application-with-just-javasc

01.02.2011: Researching new design patterns for rich internet applications (or just web applications);

Currently building a javascript framework designed for building RIAs with a look at: performance, MVC structure, modularized, classical inheritance + mixins, ease to use.

RIA with Flex4 example

Older: Used Flex3 & 4; UI Design; UX;


Nov
27
awarded  Tumbleweed
Nov
20
asked How to separate player's planets (between each others) in a massive multiplayer game?
Sep
24
awarded  Autobiographer
Dec
28
accepted I would need an idea on how to animate a player in a board game that is top-down and 2D?
Dec
28
comment I would need an idea on how to animate a player in a board game that is top-down and 2D?
very interesting ideas, I will keep this answer for future reference. it's creative and rich in options :D thanks a lot!
Dec
28
comment I would need an idea on how to animate a player in a board game that is top-down and 2D?
very funny! nice ideas! thanks (:
Dec
25
comment What can go wrong with this technique/game architecture?
thanks (: I will consider this next time
Dec
25
awarded  Scholar
Dec
25
comment What can go wrong with this technique/game architecture?
thanks for your answer (: was exactly what I was looking for. I didn't even considered "play these two sequences of animations, and wait for both to finish."
Dec
25
accepted What can go wrong with this technique/game architecture?
Dec
25
comment What can go wrong with this technique/game architecture?
can you say to me a place where I might ask this? thanks
Dec
25
comment What can go wrong with this technique/game architecture?
I know about it, the question is about the queue in the view
Dec
25
asked What can go wrong with this technique/game architecture?
Dec
24
comment I would need an idea on how to animate a player in a board game that is top-down and 2D?
I'm asking for "ideas" on how to visualize the animation
Dec
23
comment I would need an idea on how to animate a player in a board game that is top-down and 2D?
@Sidar: I'm not asking about how to do the implementation, but for a concept of how to move the players.
Dec
23
comment I would need an idea on how to animate a player in a board game that is top-down and 2D?
@Peteyslatts: My map has various islands, therefore they are not in a grid, they are distributed around wherever it can be. The player move from island A to B. And no, I'm not keeping track of your units based on tiles, but based on which island it is.
Dec
22
awarded  Editor
Dec
22
revised I would need an idea on how to animate a player in a board game that is top-down and 2D?
added 68 characters in body
Dec
22
asked I would need an idea on how to animate a player in a board game that is top-down and 2D?
Aug
7
awarded  Commentator