Reputation
Top tag
Next privilege 125 Rep.
Vote down
Badges
7
Newest
 Tumbleweed
Impact
~810 people reached

  • 0 posts edited
  • 0 helpful flags
  • 9 votes cast
Nov
27
awarded  Tumbleweed
Nov
20
asked How to separate player's planets (between each others) in a massive multiplayer game?
Sep
24
awarded  Autobiographer
Dec
28
accepted I would need an idea on how to animate a player in a board game that is top-down and 2D?
Dec
28
comment I would need an idea on how to animate a player in a board game that is top-down and 2D?
very interesting ideas, I will keep this answer for future reference. it's creative and rich in options :D thanks a lot!
Dec
28
comment I would need an idea on how to animate a player in a board game that is top-down and 2D?
very funny! nice ideas! thanks (:
Dec
25
comment What can go wrong with this technique/game architecture?
thanks (: I will consider this next time
Dec
25
awarded  Scholar
Dec
25
comment What can go wrong with this technique/game architecture?
thanks for your answer (: was exactly what I was looking for. I didn't even considered "play these two sequences of animations, and wait for both to finish."
Dec
25
accepted What can go wrong with this technique/game architecture?
Dec
25
comment What can go wrong with this technique/game architecture?
can you say to me a place where I might ask this? thanks
Dec
25
comment What can go wrong with this technique/game architecture?
I know about it, the question is about the queue in the view
Dec
25
asked What can go wrong with this technique/game architecture?
Dec
24
comment I would need an idea on how to animate a player in a board game that is top-down and 2D?
I'm asking for "ideas" on how to visualize the animation
Dec
23
comment I would need an idea on how to animate a player in a board game that is top-down and 2D?
@Sidar: I'm not asking about how to do the implementation, but for a concept of how to move the players.
Dec
23
comment I would need an idea on how to animate a player in a board game that is top-down and 2D?
@Peteyslatts: My map has various islands, therefore they are not in a grid, they are distributed around wherever it can be. The player move from island A to B. And no, I'm not keeping track of your units based on tiles, but based on which island it is.
Dec
22
awarded  Editor
Dec
22
revised I would need an idea on how to animate a player in a board game that is top-down and 2D?
added 68 characters in body
Dec
22
asked I would need an idea on how to animate a player in a board game that is top-down and 2D?
Aug
7
awarded  Commentator