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seen Aug 16 '12 at 12:52

May
12
awarded  Notable Question
Jul
28
awarded  Popular Question
Oct
21
revised What technologies are required for 3D game development?
added 1072 characters in body
Oct
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awarded  Supporter
Oct
21
answered What technologies are required for 3D game development?
Oct
21
comment What technologies are required for 3D game development?
If you do your game using the likes of Torque 3D, Unity and UDK you will learn how to use those engines, not how to develop a 3D engine. I don't say it's a bad choice, I just say it depends what you want to learn: 3D programming or development using a premade engine.
Oct
21
comment What technologies are required for 3D game development?
I think that if he has good programming skills, there's no need to start with 2D game programming.
Oct
18
awarded  Student
Oct
15
revised How can I get started making textures for 3D games?
added 418 characters in body
Oct
15
awarded  Editor
Oct
15
revised What is an appropriate OpenGL(ES)-based game engine meeting these criteria?
deleted 11 characters in body; edited title
Oct
15
comment What is an appropriate OpenGL(ES)-based game engine meeting these criteria?
However differences between OpenGL and OpenGL ES aren't relevant for my problem. Case A: engine has OpenGL ES support, case B: it has OpenGL support and doesn't use fixed-function pipeline very much and the owner allows me to port it to OpenGL ES 2.0.
Oct
15
awarded  Commentator
Oct
15
comment What is an appropriate OpenGL(ES)-based game engine meeting these criteria?
You can't run desktop OpenGL apps on top of OpenGL ES 2.0. You can the other way around if you aren't using EGL and specific extensions.
Oct
15
comment What is an appropriate OpenGL(ES)-based game engine meeting these criteria?
True, I forgot. But mentioning Torque 3D and Unity 3D and Shiva 3D should have lessen the confusion.
Oct
15
comment What is an appropriate OpenGL(ES)-based game engine meeting these criteria?
Yes, OpenGL ES is a subset of "desktop" OpenGL. khronos.org/opengles
Oct
15
comment What is an appropriate OpenGL(ES)-based game engine meeting these criteria?
I have said nothing about portals. In fact I think it can be a good idea to use portals in space partition. As for BSP you consider it being a good idea? I consider BSP a poor idea for the engines of today. Was good for Quake 1 but if I remember correctly Quake was released 15 years ago.
Oct
15
comment What is an appropriate OpenGL(ES)-based game engine meeting these criteria?
Of course I want something based on Open GL ES. But as I said, Open GL ES is nothing but a subset of Open GL. Both Unity 3D and Shiva 3d use OpenGL ES to support iOS and Android. Maybe on the desktop they use just the features present in OpenGL ES to make it portable.
Oct
15
comment What is an appropriate OpenGL(ES)-based game engine meeting these criteria?
Yes, no engine code uses 100% Core but there's a difference in using 100% fixed-function pipeline and using as little fixed function pipeline as possible. I don't expect to take a desktop based OpenGL engine and "throw" it onto OpenGL ES and expect it to work. I newer said that. OpenGL ES itself is a subset of OpenGL. OpenGL ES 2.0 discarded most of the fixed-function pipeline in favor of programmable pipeline.
Oct
15
comment What is an appropriate OpenGL(ES)-based game engine meeting these criteria?
@Josh Petrie I just don't trust octrees for space management / culling. Maybe I never came across an efficient implementation of octrees.